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authorjesusalva <cpntb1@ymail.com>2018-02-08 17:41:13 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-08 17:41:13 -0200
commit0016ab2db19f5aabceab37dd99ce39f5345172ef (patch)
tree9c6deccdc8a3defcdb1a6d85f427820147309a97 /npc
parent716dc9da39dd3d462cc3a90fac0e9097d8318e14 (diff)
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Add a missing file, report a KNOWN BUG on Zegas quest - because DEVELOPER FAULT.
I'm not fixing this one, so everyone working at scripts may know about it. Quoting the manual: NPC variables (.) “exist in the NPC and disappear when the server restarts or the NPC is reloaded.” They are not unique-by-character, nor unique-by-char-and-npc. They are unique-by-NPC. Meaning, a change to a "." variable affects EVERYONE in the server.
Diffstat (limited to 'npc')
-rw-r--r--npc/005-3/barrel.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/npc/005-3/barrel.txt b/npc/005-3/barrel.txt
index 721ec6f97..a60cc55f0 100644
--- a/npc/005-3/barrel.txt
+++ b/npc/005-3/barrel.txt
@@ -13,6 +13,12 @@
// 3 Bomb Defused.
// 4 Quest Completed.
+// TODO FIXME: KNOWN BUG
+// It is a known bug that using .questCheck and .questState is ABSOLUTELY WRONG
+// A NPC variable affects the whole server, lasting until server restart.
+// Therefore, by using "." variables, it will only work at localhosts.
+// TODO FIXME: KNOWN BUG
+
function script CheckBarrel {
.questCheck = .questCheck + 1;
areamonster "005-3", 24, 34, 45, 42, "Cave Maggot", 1027, 1;