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authorJesusaves <cpntb1@ymail.com>2020-05-31 19:57:39 +0000
committerJesusaves <cpntb1@ymail.com>2020-05-31 19:57:39 +0000
commit3aee3a914607623b843bc6085758f0a8ad8cd8fc (patch)
treeeaad7a9240288a1432c2301fd95824c7c5a6a17e /npc
parent997a016849e1dd360ba60be17225345d2bc1517b (diff)
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[skip ci] Some TODO notes
This will be troublesome...
Diffstat (limited to 'npc')
-rw-r--r--npc/025-1/ctrl.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c
index 28ae146d5..2e96f1c38 100644
--- a/npc/025-1/ctrl.c
+++ b/npc/025-1/ctrl.c
@@ -13,12 +13,13 @@
// $@FORTRESS_STATUE = bitmask
// 1,2,4,8... broken statues
// TODO: Use bg() - maybe with dummysd?
+// TODO: mapwarp() everyone outside when FTCleanup(false)
// TODO: Gate control during siege (not $FORTRESS_STATE). Gate monster.
// TODO: Spawn the monster general for each statue. Count their deaths.
// TODO: Spawn Monster Governor (and add it) once statue is broken. ::OnConquest
// TODO: Record nÂș of victories. Strengthen the governor.
// TODO: Provide a way to resume failed attempts. Move Phoenix inside.
-// TODO: Testing
+// TODO: Testing. Use setwall() instead of builtin collision? (Deprecates out NPC)
// MAPFLAGS
025-1 mapflag zone MMO