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author | Jesusaves <cpntb1@ymail.com> | 2019-03-08 00:26:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-08 00:27:28 -0300 |
commit | 2f9c725f488714c7c8bc75cab441b146c24f2482 (patch) | |
tree | 63267b68fec15b4bcfd354a315de9d5e26b70f09 /npc | |
parent | 222a4db1ccaa6467c5acdf6aa7cd0d01dec40cf0 (diff) | |
download | serverdata-2f9c725f488714c7c8bc75cab441b146c24f2482.tar.gz serverdata-2f9c725f488714c7c8bc75cab441b146c24f2482.tar.bz2 serverdata-2f9c725f488714c7c8bc75cab441b146c24f2482.tar.xz serverdata-2f9c725f488714c7c8bc75cab441b146c24f2482.zip |
Sorry I forgot to run a replace in doorbell. Oh well.
Four Real Estates priced 40k, 120k, 140k and 180k. Seems good.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-6/doorbell.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/009-6/doorbell.txt b/npc/009-6/doorbell.txt index 3d050ee30..67dda0bf5 100644 --- a/npc/009-6/doorbell.txt +++ b/npc/009-6/doorbell.txt @@ -24,7 +24,7 @@ // REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. // The sign is the main controller -009-6,32,34,0 script Doorbell#RES_0128 NPC_NO_SPRITE,{ +009-6,32,34,0 script Doorbell#RES_0096 NPC_NO_SPRITE,{ // Name, Layer, Price, ID, x1, y1, x2, y2, function create_object { array_push(.name$, getarg(0)); @@ -196,7 +196,7 @@ L_ContinuousLoop: if (realestate_hasmobilia(.id, .layer[.@id], .objid[.@id])) { // If you have the mobilia, you're selling it for Mobiliary Credits delcells realestate_cellname(.id, .@id); - realestate_togglemobilia(.id, .layer[.@id], .objid[.@id], "NPCs#RES_0128"); + realestate_togglemobilia(.id, .layer[.@id], .objid[.@id], "NPCs#RES_0096"); REAL_ESTATE_CREDITS+=realestate_sellprice(.id,.price[.@i]); mesc l("Sale successful!"); next; @@ -207,7 +207,7 @@ L_ContinuousLoop: realestate_payment(.@price); setcells .mapa$, .x1[.@id], .y1[.@id], .x2[.@id], .y2[.@id], .layer[.@id], realestate_cellname(.id, .@id); areatimer(.mapa$, .x1[.@id], .y1[.@id], .x2[.@id], .y2[.@id], 10, "::OnSlide"); - realestate_togglemobilia(.id, .layer[.@id], .objid[.@id], "NPCs#RES_0128"); + realestate_togglemobilia(.id, .layer[.@id], .objid[.@id], "NPCs#RES_0096"); mesc l("Purchase successful!"); next; } else { @@ -320,7 +320,7 @@ OnInit: } deletearray .valid_ids; // Load NPCs - donpcevent "NPCs#RES_0128::OnReload"; + donpcevent "NPCs#RES_0096::OnReload"; end; } |