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authorJesusaves <cpntb1@ymail.com>2022-06-02 09:06:05 -0300
committerJesusaves <cpntb1@ymail.com>2022-06-02 09:06:05 -0300
commitae6a67deb8025be046de5eed5fec49a6f5fc9825 (patch)
tree2623de3ef578c7565096d618e8cc6b32517acf64 /npc
parent0be2180294b8a8962585fb48fcd40f7ac62620d9 (diff)
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Legendary Equipment won't be included.
Trade could ruin the idea but I'm not sure it is worth to restrict it. Royal Fairy, 4/18 categories and 4/20 stamps obtainable. The best you can get now is the Translators' Tux Soul
Diffstat (limited to 'npc')
-rw-r--r--npc/017-1/fairy_collector.txt19
1 files changed, 13 insertions, 6 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt
index aa90e1e85..36a50bf44 100644
--- a/npc/017-1/fairy_collector.txt
+++ b/npc/017-1/fairy_collector.txt
@@ -70,7 +70,7 @@ L_Main:
rif(false && !(#COLLECTOR & COLLECT_SHIELDS), l("Shields")),
rif(false && !(#COLLECTOR & COLLECT_1HSWORDS), l("1 Hand Swords")),
rif(false && !(#COLLECTOR & COLLECT_2HSWORDS), l("2 Hand Swords")),
- rif(false && !(#COLLECTOR & COLLECT_BOWS), l("Bows")),
+ rif(true && !(#COLLECTOR & COLLECT_BOWS), l("Bows")),
rif(true && !(#COLLECTOR & COLLECT_FIREGUNS), l("Fire Staves")),
rif(true && !(#COLLECTOR & COLLECT_WANDS), l("Wands")),
rif(true && !(#COLLECTOR & COLLECT_QUIVERS), l("Quivers")),
@@ -155,9 +155,16 @@ L_Main:
msObjective(countitem(ElficBow), "* "+getitemlink(ElficBow));
msObjective(countitem(ChampionshipBow), "* "+getitemlink(ChampionshipBow));
msObjective(countitem(BansheeBow), "* "+getitemlink(BansheeBow));
- //msObjective(countitem(ElvishBow), "* "+getitemlink(ElvishBow));
- msObjective(false, l("* More equipment coming soon..."));
next;
+ if (countitem(PynRifle) &&
+ countitem(PynGatling) &&
+ countitem(PynShotgun) &&
+ countitem(PynRevolver) &&
+ countitem(Dustynator)) {
+ #COLLECTOR = #COLLECTOR|COLLECT_BOWS;
+ getitembound SilverBell, 1, 1;
+ mesc l("CONGRATULATIONS! You have obtained the %s.", getitemlink(SilverBell)), 3;
+ }
break;
// Firearms
case 14:
@@ -175,8 +182,8 @@ L_Main:
#COLLECTOR = #COLLECTOR|COLLECT_FIREGUNS;
getitembound SilverBell, 1, 1;
mesc l("CONGRATULATIONS! You have obtained the %s.", getitemlink(SilverBell)), 3;
+ next;
}
- next;
break;
// Wands
case 15:
@@ -196,8 +203,8 @@ L_Main:
#COLLECTOR = #COLLECTOR|COLLECT_WANDS;
getitembound SilverBell, 1, 1;
mesc l("CONGRATULATIONS! You have obtained the %s.", getitemlink(SilverBell)), 3;
+ next;
}
- next;
break;
// Quivers
case 16:
@@ -213,8 +220,8 @@ L_Main:
#COLLECTOR = #COLLECTOR|COLLECT_QUIVERS;
getitembound SilverBell, 1, 1;
mesc l("CONGRATULATIONS! You have obtained the %s.", getitemlink(SilverBell)), 3;
+ next;
}
- next;
break;
// Mounts
case 17: