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authorJesusaves <cpntb1@ymail.com>2019-03-02 12:03:04 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-02 12:03:04 -0300
commit368304675760c88b35061ff29f0c716b7992fef8 (patch)
tree5518429c1f49e4f589e90fde3349d9e2ffed29bf /npc
parent0af9d6465ef5d178fe53bf12f8d7c62fcecaa3a2 (diff)
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Harden difficulty curve at Crazyfefe Cave. Should be fine to go now.
Diffstat (limited to 'npc')
-rw-r--r--npc/006-1/crazyfefe.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 5dc7e7149..c812897ef 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -225,8 +225,8 @@ L_Summon:
.@monsterId = any(Tipiu, GiantMutatedBat, Terranite, Reaper) ; break;
}
areamonster "006-1", 20, 20, 70, 60, strmobinfo(1, .@monsterId), .@monsterId, 1, "Crazyfefe::OnPetDeath";
- // We must lower difficulty according to summoned monster. Only 80% is lowered.
- $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-max(1, .@lv*8);
+ // We must lower difficulty according to summoned monster. Only 40% is lowered.
+ $@FEFE_DIFFICULTY=$@FEFE_DIFFICULTY-max(1, .@lv*4);
}
freeloop(false);
initnpctimer;