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author | Jesusaves <cpntb1@ymail.com> | 2021-01-13 03:40:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-01-13 03:40:40 -0300 |
commit | c56be51bba494bd3662e34b54ec12040546c4c29 (patch) | |
tree | d2fcbeb50ae2d17012199c169e9612ad9aa16072 /npc | |
parent | 889e3ce6b9cae8ff13b65a4a9a7f243383a577cf (diff) | |
download | serverdata-c56be51bba494bd3662e34b54ec12040546c4c29.tar.gz serverdata-c56be51bba494bd3662e34b54ec12040546c4c29.tar.bz2 serverdata-c56be51bba494bd3662e34b54ec12040546c4c29.tar.xz serverdata-c56be51bba494bd3662e34b54ec12040546c4c29.zip |
Thinking a bit, Redy's are naturally resilient to fire.
Make that true for hot maps - they'll no longer need Iced Waters
Diffstat (limited to 'npc')
-rw-r--r-- | npc/functions/dungeon.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/functions/dungeon.txt b/npc/functions/dungeon.txt index 60f0696c6..5d4f88ea7 100644 --- a/npc/functions/dungeon.txt +++ b/npc/functions/dungeon.txt @@ -29,7 +29,7 @@ OnHeat: } // You are in a HEATMAP$, so suffer damage from heat - if (@coolio > gettimetick(2)) + if (@coolio > gettimetick(2) || Class == Redy) percentheal -1, 0; else percentheal -5, 0; @@ -52,7 +52,7 @@ OnCurse: // First time seeing this if (@curse$ != getmap()) { @curse$=getmap(); - dispbottom l("This is a Cursed Lands map, you're lose mana over time and may also incurr in debuffs if mana is low (may cause death)."); + dispbottom l("This is a Cursed Lands map, you'll lose mana over time and may also incurr in debuffs if mana is low (may cause death)."); } // You are in a CURSEMAP$, so suffer damage from heat |