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authorJesusaves <cpntb1@ymail.com>2020-01-25 18:19:45 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-25 18:19:45 -0300
commitbb8f92b9fa88c283e66605e53b9613f13e295761 (patch)
tree6a8670053f119b7bf6fa3d259d056bee43a774fa /npc
parent4836dcd37bb0400ad5e607d7017a655cabb3a5c1 (diff)
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Add to Lua's tips section the same info I said before, but without bold emphasis.
Objective: Reduce people dropping the game on Tulimshar stage.
Diffstat (limited to 'npc')
-rw-r--r--npc/003-2/lua.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt
index 2a110d5e1..418986401 100644
--- a/npc/003-2/lua.txt
+++ b/npc/003-2/lua.txt
@@ -322,6 +322,9 @@ L_Tips:
mes l("Hit'n'run is not so hard... One hit, one step back... One hit, another step back... One miss, two steps back...");
mes l("That works with most of monsters. Well, but we all know from @@ that it is better to stay put and let mobs kill us, right?", "Apane");
mes l("Heh, there is death penalty outside the town. You better watch out. The mobs are on a foul mood today, very easy to get killed.");
+ next;
+ mes l("Failing all else, you can stay at the Magic Council getting experience for sitting. Hopefully you'll gain a level and this will help you a bit.");
+ mes l("Of course, if your problem is only experience, then you should look for %s and other EXP-boosting drinks. Some are sold, some are made, some are dropped, some are... magical...", getitemlink(Beer));
close;
L_Check: