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authorJesusaves <cpntb1@ymail.com>2019-09-07 20:53:25 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-07 20:53:25 -0300
commitb2b171e4000af9fcc63d3fa3c6fa52f623c076ec (patch)
treeef8ee23acc9cb061f741dc212a7c5d11c18dcbc2 /npc
parentc41b109886155c886f8f70131d2ab0eb9f950761 (diff)
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I don't want Elenium mines normal monsters to respawn either
Diffstat (limited to 'npc')
-rw-r--r--npc/018-6-1/main.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/018-6-1/main.txt b/npc/018-6-1/main.txt
index 81d3628a5..2dce61042 100644
--- a/npc/018-6-1/main.txt
+++ b/npc/018-6-1/main.txt
@@ -49,9 +49,12 @@ OnKill1026:
.@mi=SetIfVoid(.@mi, 1026);
// Common utils
+ /*
+ // Respawn monster after 30s
getmapxy(.@m$, .@x, .@y, 0);
sleep(30000);
AreaMonsterB(.@m$, .@x-2, .@y-2, 4, 4, .@mi, 1);
+ */
end;
OnInstanceInit: