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authorJesusaves <cpntb1@ymail.com>2019-06-12 14:25:34 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-12 14:25:34 -0300
commit07afa24c6f5f1215ed72e203d38fec59dabfdd58 (patch)
tree68aa63320c05b074cae88c05ba60e49d5652c1e4 /npc
parenta9847a051e4b9d79905c7901c8d4b298005e4fac (diff)
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Add on Dausen a summary about the monsters on desert area (missed fire goblin,
which is a Halinarzo monster). I want to do like other games, and aid players to attack the monsters based on their attack strength (time-sucker quests)
Diffstat (limited to 'npc')
-rw-r--r--npc/003-1/lieutenantdausen.txt20
1 files changed, 18 insertions, 2 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 8d9462140..a981b54f1 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -42,9 +42,11 @@
rif(!.@q, l("Yes sir. I will help them.")),
rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")),
rif (strcharinfo(2) == "Monster King", l("I'm with the Monster King.")),
+ l("What can you say about the monsters here?"),
l("Good bye, sir.");
mes "";
switch (@menu) {
+ // Thristy Guards Quest
case 1:
setq TulimsharQuest_WaterForGuard, 1;
mes "";
@@ -52,16 +54,30 @@
mesq l("Good luck! Come for remuneration when you finish!");
next;
mesc l("Protip: You need an @@ full of water to get a reply from guards.", getitemlink(EmptyBottle));
- next;
break;
+ // Hasan Quest
case 2:
setq TulimsharQuest_Hasan, 2;
speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.");
break;
+ // The Monster King guild have a special menu
case 3:
- // The Monster King guild have a special menu
if (strcharinfo(2) == "Monster King") goto L_MKControl;
break;
+ // Monster info
+ case 4:
+ mesn;
+ mesq l("Eh? Well, you're in a desert. You can see Maggots and Scorpions, they're very common on these parts. Giant Maggots are very dangerous, but also very slow. If you know how to fight, they will yield you lots of experience.");
+ next;
+ mesn;
+ mesq l("West of here is a beach. In said beach there are blubs, they don't attack but they walk in packs. Be careful if you provoke too many of them.");
+ next;
+ mesn;
+ mesq l("Also, south of here are mines. Talk to Tycoon for information about it.");
+ next;
+ mesn;
+ mesq l("By last, east of here are the Canyons. Do not go there before level 20, and even then, do not engage snakes in combat. They are fast and very dangerous.");
+ break;
default:
closedialog;
goodbye;