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author | Jesusaves <cpntb1@ymail.com> | 2019-09-11 00:24:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-11 00:24:26 -0300 |
commit | dc14760ef54ad333aae3f06878f5452c4eb66f8c (patch) | |
tree | 6d0dd6e57fc17ad4005ef4e2ebea05560c7cce1c /npc | |
parent | ec10da4eeb5256abe0cd9864ffd2241b4035915a (diff) | |
download | serverdata-dc14760ef54ad333aae3f06878f5452c4eb66f8c.tar.gz serverdata-dc14760ef54ad333aae3f06878f5452c4eb66f8c.tar.bz2 serverdata-dc14760ef54ad333aae3f06878f5452c4eb66f8c.tar.xz serverdata-dc14760ef54ad333aae3f06878f5452c4eb66f8c.zip |
@shroom can get a tad messy with multiple players on same map, but it works.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/commands/shroom.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/commands/shroom.txt b/npc/commands/shroom.txt index 4b19ed907..041027424 100644 --- a/npc/commands/shroom.txt +++ b/npc/commands/shroom.txt @@ -31,7 +31,7 @@ OnShroom: // Max 40 connected players for this to work .@c = getunits(BL_PC, .@players, 40); for (.@i = 0; .@i < .@c; .@i++) { - debugmes "Attach account %d to spawn %d %s (%d)", .@players[.@i], .@mobAm, .@mobName$, .@mobId; + debugmes "@shroom: Attach account %d to spawn %d %s (%d)", .@players[.@i], .@mobAm, .@mobName$, .@mobId; attachrid(.@players[.@i]); getmapxy(.@m$, .@x, .@y, 0); unitwarp(.@gmId, .@m$, .@x, .@y); @@ -43,7 +43,8 @@ OnShroom: // Adjust amount based on player level .@Ammo=limit(1, BaseLevel/15*.@mobAm, 60); - debugmes "Spawn %d mobs", .@Ammo; + //getmapxy(.@dm$, .@dx, .@dy, UNITTYPE_MOB, .@gmId); + //debugmes "Spawn %d mobs at %s, (%d, %d)", .@Ammo, .@dm$, .@dx, .@dy; areamonster(.@m$, .@x-3, .@y-3, .@x+3, .@y+3, .@mobName$, .@mobId, .@Ammo); sleep2(320); |