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authorJesusaves <cpntb1@ymail.com>2018-09-07 01:11:36 -0300
committerJesusaves <cpntb1@ymail.com>2018-09-07 01:11:36 -0300
commit332fb609d871ce344ffcc3223b3c63b1f2eb2224 (patch)
tree13689d4e0707064425fc5dedd617c590a3d80e2d /npc
parentdcd3e4d245df049cbf8cb62ce55a86f252b078d8 (diff)
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[skip ci] Lock-picking minigame is working (but perhaps, we have too many tries)
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/lockpicks.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt
index 4252b4e1f..055500cf6 100644
--- a/npc/functions/lockpicks.txt
+++ b/npc/functions/lockpicks.txt
@@ -62,8 +62,6 @@ function script LockPicking {
for (.@i=0; .@i < (.@d+.@m+THIEF_RANK) ; .@i++) {
mesc l("You are trying to open the @@th pin. What will to do?", @pos+1);
- debugmes l("@@/@@ @@", @pos, .@d ,@pins[@pos]);
-
menuint
rif(.@m >= 4, l("Apply no pressure")), 4,
rif(.@m >= 2, l("Apply soft pressure")), 2,
@@ -75,7 +73,6 @@ function script LockPicking {
if (!@menuret)
close;
- debugmes @menuret;
// Is your guess correct?
if (@pins[@pos] == @menuret) {
mesc l("*click*");