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authorJesusaves <cpntb1@ymail.com>2019-07-27 18:28:27 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-27 18:28:27 -0300
commit1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a (patch)
treeaf0220a15d2224ced86102f1e20b8cbf640a762b /npc
parentf036cdcc36440c7811d6dd6741d372afeb98e47b (diff)
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Passive Playstyle: Now you get monster points in the following cases:
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level). Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill)
Diffstat (limited to 'npc')
-rw-r--r--npc/003-0/notes2
-rw-r--r--npc/craft/smith.txt3
-rw-r--r--npc/functions/fishing.txt4
-rw-r--r--npc/functions/treasure.txt3
4 files changed, 11 insertions, 1 deletions
diff --git a/npc/003-0/notes b/npc/003-0/notes
index cc277008b..fda37bf5a 100644
--- a/npc/003-0/notes
+++ b/npc/003-0/notes
@@ -49,7 +49,7 @@ SUPPORT SCIENCE / SCHOLARSHIP (MMO)
AL_INCAGI (raise agi in 3+1/lv)
HW_MAGICPOWER (aumenta poder da próxima skill em MATK 5%/lv)
SM_PROVOKE (provoca um monstro especifico - exceto BOSS)
- AL_ANGELUS (14x14, party, def +5%/lv)
+ **AL_ANGELUS (14x14, party, def +5%/lv)
TF_DETOXIFY (cancels poison. 40% MP.)
AC_CONCENTRATION (self: agi/dex 3+1%/lv, unhide enemies 3x3)
AB_HIGHNESSHEAL (REAL healing skill)
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt
index 71f6a47f5..87dc9d55d 100644
--- a/npc/craft/smith.txt
+++ b/npc/craft/smith.txt
@@ -62,6 +62,9 @@ function script SmithSystem {
// Get experience for the craft
.@xp=getiteminfo(.@it, ITEMINFO_SELLPRICE);
getexp .@xp+BaseLevel, (.@xp/3)+BaseLevel+JobLevel;
+ // Monster points too, if appliable - by your Job Level
+ if (MPQUEST)
+ Mobpt+=JobLevel;
.success=true;
} else {
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index 56415e6eb..52f9fcc9a 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -225,6 +225,10 @@ function script fishing {
specialeffect(.@success_fx, SELF, playerattached());
getexp getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)+(BaseLevel/10), 0; // xp gain is equivalent to bait rarity + BaseLevel boost
+ // MobPt gain is equivalent to bait rarity.
+ if (MPQUEST)
+ Mobpt+=getvariableofnpc(.bait_ids[@bait_d+1], .@npc$);
+
if(!checkweight(.@fish_id, 1))
{
dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id));
diff --git a/npc/functions/treasure.txt b/npc/functions/treasure.txt
index 0698d56ee..83da812e4 100644
--- a/npc/functions/treasure.txt
+++ b/npc/functions/treasure.txt
@@ -49,6 +49,9 @@ function script TreasureBox {
inventoryplace .@loot, 1;
mesc l("You find @@ inside!", getitemlink(.@loot));
getitem .@loot, 1;
+ // Get Monster points for treasure hunting (20% from job level)
+ if (MPQUEST)
+ Mobpt+=(JobLevel/5);
} else {
mesc l("You find @@ inside!", l("nothing"));
}