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author | Saulc <lucashelaine14@gmail.com> | 2018-05-07 07:20:06 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-05-07 07:20:06 +0000 |
commit | d4be1d1fab4f278baf7c548e381585a9fc676ac1 (patch) | |
tree | 37a52ea1935de5d8d4a3110d52149de5c7023598 /npc | |
parent | 86d77533b029b2807e86f7d0bbb4750bf53c3598 (diff) | |
download | serverdata-d4be1d1fab4f278baf7c548e381585a9fc676ac1.tar.gz serverdata-d4be1d1fab4f278baf7c548e381585a9fc676ac1.tar.bz2 serverdata-d4be1d1fab4f278baf7c548e381585a9fc676ac1.tar.xz serverdata-d4be1d1fab4f278baf7c548e381585a9fc676ac1.zip |
Add storage at halin, need to be indoor and also need to be tested :b
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-1/Barzil.txt | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/npc/009-1/Barzil.txt b/npc/009-1/Barzil.txt new file mode 100644 index 000000000..a4364ea7b --- /dev/null +++ b/npc/009-1/Barzil.txt @@ -0,0 +1,155 @@ +// TMW-2 Script. +// Author: +// Saulc +// Jesusalva + +009-3,36,58,0 script Barzil NPC_LLOYD,{ + +// Evol scripts. +// Authors: +// gumi +// Reid +// Description: +// banker NPC. + + + function explain_guild { + speech S_LAST_NEXT, + l("The guild is in charge of the commerce regularization throughout Halinarzo and its surroundings."), + l("With the help of the town hall we organize some auction and we help local merchants to launch their businesses."), + l("We also feature some services like a storage and a bank for members."), + l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); + + narrator S_FIRST_BLANK_LINE, + l("The bank and item storage is shared between all characters within a same account."), + l("With it, you can safely move items and funds between your characters."), + l("To move between characters that are on different accounts, you have to use the Trade function."); + return; + } + + function first_visit { + speech S_LAST_NEXT, + l("Welcome!"), + l("My name is Barzil, I am a representative of the Merchant Guild on Halinarzo."); + + selectd(l("My name is @@...", strcharinfo(0))); + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("\"@@\", I like this name!", strcharinfo(0)), + l("Oh, wait a second..."); + narrator S_LAST_NEXT, + l("@@ is searching something in his book.", .name$); + speech S_LAST_NEXT, + l("I see."), + lg("You are new around here, right?"); + + if (selectd(l("How do you know?"), l("Yes I am.")) == 1) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Oh, it is simple. I have on this book the names of every citizen of Halinarzo and its surroundings."), + l("And I have no mention of a so called \"@@\" on it!", strcharinfo(0)); + } + else + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("I knew it!"); + } + + speech S_LAST_NEXT, + l("Let me explain to you what the Merchant Guild is for."); + + explain_guild; + next; + + .@price = 12000; + speech S_LAST_NEXT, + l("The fee is of @@ GP. So, do you want to register?", .@price); + + switch (selectd(l("Yes."), + l("I don't have the time now."))) + { + case 1: + if (Zeny < .@price) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("You do not seem to have enough money, come back later!"); + } + else + { + Zeny = Zeny - .@price; + setq ArtisQuests_Lloyd, 1; + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Perfect!"), + l("I wrote your name on the book, you are now free to use the storage and bank services."); + } + break; + case 2: + break; + } + + return; + } + + + if (getq(ArtisQuests_Lloyd) == 0) + { + first_visit; + + closedialog; + goodbye; + close; + } + + speech S_LAST_NEXT, + l("Welcome to the Merchant Guild of Halinarzo."), + l("What do you want today?"); + + do + { + + selectd + l("I would like to store some items."), + l("I would like to perform money transactions."), + l("What is this guild for?"), + l("Bye."); + + switch (@menu) + { + case 1: + openstorage; + closedialog; + close; + break; + case 2: + MerchantGuild_Bank; + break; + case 3: + mes ""; + explain_guild; + break; + } + if (@menu != 4) + { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME, + l("Something else?"); + } + } while (@menu != 4); + + closedialog; + goodbye; + close; + +OnInit: + .sex = G_MALE; + .distance = 4; + end; + +OnPCLoginEvent: + checkclientversion; + if (#MerchantBank) + { + BankVault += max(0, #MerchantBank); + #MerchantBank = 0; + } + end; +} |