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author | Jesusaves <cpntb1@ymail.com> | 2018-12-23 15:10:09 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-23 15:10:09 -0200 |
commit | 99b172bad8ccb3bdf9405577573368a1145ac9cd (patch) | |
tree | 59a6c69ef522c5571e2afb426c7091262111ddb3 /npc | |
parent | b4a0dc3269536dedae8a6aada6bc86502d2070d5 (diff) | |
download | serverdata-99b172bad8ccb3bdf9405577573368a1145ac9cd.tar.gz serverdata-99b172bad8ccb3bdf9405577573368a1145ac9cd.tar.bz2 serverdata-99b172bad8ccb3bdf9405577573368a1145ac9cd.tar.xz serverdata-99b172bad8ccb3bdf9405577573368a1145ac9cd.zip |
[EXPERIMENTAL] Reload battle conf, so the mobs respawn faster at night time
May affect negatively the @exprate and @droprate commands.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/functions/weather.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt index 264c16bd7..9fbaec805 100644 --- a/npc/functions/weather.txt +++ b/npc/functions/weather.txt @@ -164,9 +164,11 @@ OnMinute45: if (is_night() && !$@WEATHER_NIGHT) { announce("The night falls.", bc_all|bc_npc); setbattleflag("mob_spawn_delay", 70); + charcommand("@reloadbattleconf"); // Careful! } else if (!is_night() && $@WEATHER_NIGHT) { announce("The day rises.", bc_all|bc_npc); setbattleflag("mob_spawn_delay", 100); + charcommand("@reloadbattleconf"); // Careful! } $@WEATHER_NIGHT=is_night(); |