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authorJesusaves <cpntb1@ymail.com>2020-09-14 23:30:03 -0300
committerJesusaves <cpntb1@ymail.com>2020-09-14 23:30:03 -0300
commit7569cada20af6a66830edd496e879badcb08cc7e (patch)
tree7ee5df05ffa012831ee713b0f8b8f82381f242e9 /npc
parentef6309d9be8d750b3138052e278410f7306b58a1 (diff)
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[skip ci] magic notes
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/hub.txt21
1 files changed, 15 insertions, 6 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 126d30706..a9166fa10 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -442,26 +442,33 @@ function script HUB_SkillInvoke {
/*
// TODO: Ultimate Skills (T5/0)
+ // Sanctum: AoE resurrection, HP like Resurrect, 30min+ cooldown and
+ // inflict ailment on caster.
+ // [Ultimate] revives the whole map, like @raisemap
+ case TMW2_SANCTUM:
+ SK_sanctum();
+ break;
// Support magic
+ // STATUS: Awaiting for Alchemy rework
// TODO: Debuffs
// TODO: Buffs
// FIXME: Windwalker (1MSP?), Last Standing Man (2 MSP?)
- // XXX: Ressurection skills (also heals fully)
+ // XXX: Resurrection skills
// [MAPZONE] Need special care because scripts
// [WIP] Maybe a custom recovery and a flag @canRevive ?
+ // ---------------------------------------------
+ // Revive: Makes char alive with 5% HP/Lvl
+ // Resurrect: Makes char alive with ±80% HP and give a protection SC (lvl)
+ // Redemption: AoE resurrection (HP works like revive, though)
case TMW2_REVIVE:
SK_revive(@skillTarget);
break;
case TMW2_RESSURECT:
SK_ressurect(@skillLv);
break;
- // [Ultimate] revives the whole map, like @raisemap
- case TMW2_SANCTUM:
- SK_sanctum();
- break;
@@ -484,7 +491,9 @@ function script HUB_SkillInvoke {
rectharm(@skillTarget, 2, 5, .@dsub, HARM_MAGI, Ele_Holy);
break;
- // Firewalk: Handled externally
+ // TODO Assassin skill
+ // Higher chance of success if monster HP+ATK < your own HP
+ // (Maybe put level on that?) Never works on boss
case TMW2_ASSASSINATE:
// SC_COMA TODO
break;