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author | Jesusaves <cpntb1@ymail.com> | 2020-04-25 05:41:53 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-25 05:41:53 -0300 |
commit | 4b89f3b46be7287264ed934b2f6c8bd185fba854 (patch) | |
tree | b1cd47ccc62df986296865eeaae4b9f21df41c0f /npc | |
parent | 9a5dbf071df9b07d2189f1ae7a7e6d268b2f0450 (diff) | |
download | serverdata-4b89f3b46be7287264ed934b2f6c8bd185fba854.tar.gz serverdata-4b89f3b46be7287264ed934b2f6c8bd185fba854.tar.bz2 serverdata-4b89f3b46be7287264ed934b2f6c8bd185fba854.tar.xz serverdata-4b89f3b46be7287264ed934b2f6c8bd185fba854.zip |
Guild Exchange House (actually not a house but anyway)
Now you can claim Kamelot Castle "ultimate" rewards.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/012-1/bot.txt | 2 | ||||
-rw-r--r-- | npc/guilds/_import.txt | 1 | ||||
-rw-r--r-- | npc/guilds/exchange.txt | 95 |
3 files changed, 97 insertions, 1 deletions
diff --git a/npc/012-1/bot.txt b/npc/012-1/bot.txt index dde000620..3a6422b76 100644 --- a/npc/012-1/bot.txt +++ b/npc/012-1/bot.txt @@ -35,7 +35,7 @@ L_Menu: L_Where: mes ""; mesn; - mesq l("If you head west, you'll eventually reach Jesus Saves' Castle."); + mesq l("If you head west, you'll eventually reach the magical Kamelot Castle."); next; mesn; mesq l("Inside it, there'll be a Transcendence Gate."); diff --git a/npc/guilds/_import.txt b/npc/guilds/_import.txt index 7bb36e1e4..43098eeb3 100644 --- a/npc/guilds/_import.txt +++ b/npc/guilds/_import.txt @@ -3,6 +3,7 @@ "npc/guilds/_warps.txt", "npc/guilds/alchemy.txt", "npc/guilds/bank.txt", +"npc/guilds/exchange.txt", "npc/guilds/forge.txt", "npc/guilds/logs.txt", "npc/guilds/management.txt", diff --git a/npc/guilds/exchange.txt b/npc/guilds/exchange.txt new file mode 100644 index 000000000..360cb2c66 --- /dev/null +++ b/npc/guilds/exchange.txt @@ -0,0 +1,95 @@ +// TMW2 Script +// Author: +// Jesusalva +// Description: +// Trades Guild Coins for useful items +// Variable: +// GUILDSHOP (bitmask) + +guilds,29,24,0 script Guild Coin Exchange NPC_NO_SPRITE,{ + do + { + mes l("You have %d %s", countitem(GuildCoin), getitemlink(GuildCoin)); + next; + // Calculate fruit cost + if (!(GUILDSHOP & GEX_fruit1)) { + .@fruitcost=100; .@fruitId=GEX_fruit1; + } else if (!(GUILDSHOP & GEX_fruit2)) { + .@fruitcost=200; .@fruitId=GEX_fruit2; + } else if (!(GUILDSHOP & GEX_fruit3)) { + .@fruitcost=350; .@fruitId=GEX_fruit3; + } else if (!(GUILDSHOP & GEX_fruit4)) { + .@fruitcost=500; .@fruitId=GEX_fruit4; + } else if (!(GUILDSHOP & GEX_fruit5)) { + .@fruitcost=750; .@fruitId=GEX_fruit5; + } else { + .@fruitcost=false; .@fruitId=GEX_fruitMAX; + } + + // Calculate blueprint cost + if (!(GUILDSHOP & GEX_blue1)) { + .@bluecost=50; .@blueId=GEX_blue1; + } else if (!(GUILDSHOP & GEX_blue2)) { + .@bluecost=75; .@blueId=GEX_blue2; + } else if (!(GUILDSHOP & GEX_blue3)) { + .@bluecost=100; .@blueId=GEX_blue3; + } else if (!(GUILDSHOP & GEX_blue4)) { + .@bluecost=150; .@blueId=GEX_blue4; + } else if (!(GUILDSHOP & GEX_blue5)) { + .@bluecost=200; .@blueId=GEX_blue5; + } else { + .@bluecost=200; .@blueId=GEX_blueMAX; + } + + menuint + l("Close"), 0, + rif(.@fruitcost, .@fruitcost+l(" Coins - Mysterious Fruit")), .@fruitId, + rif(.@bluecost, .@bluecost+l(" Coins - Ancient Blueprint")), .@blueId; + + mes ""; + switch (@menuret) { + case GEX_fruit1: + case GEX_fruit2: + case GEX_fruit3: + case GEX_fruit4: + case GEX_fruit5: + case GEX_fruitMAX: + if (countitem(GuildCoin) < .@fruitcost) + close; + delitem GuildCoin, .@fruitcost; + getitem MysteriousFruit, 1; + if (@menuret > 0) + GUILDSHOP=GUILDSHOP|@menuret; + break; + + case GEX_blue1: + case GEX_blue2: + case GEX_blue3: + case GEX_blue4: + case GEX_blue5: + case GEX_blueMAX: + if (countitem(GuildCoin) < .@bluecost) + close; + delitem GuildCoin, .@bluecost; + getitem AncientBlueprint, 1; + if (@menuret > 0) + GUILDSHOP=GUILDSHOP|@menuret; + break; + } + + } while (@menuret != 0); + close; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, TopHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); + setunitdata(.@npcId, UDT_WEAPON, JeansChaps); + setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots); + setunitdata(.@npcId, UDT_HAIRSTYLE, 25); + setunitdata(.@npcId, UDT_HAIRCOLOR, 4); + + .sex = G_MALE; + .distance = 5; + end; +} |