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author | Jesusaves <cpntb1@ymail.com> | 2018-11-01 11:08:46 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-11-01 11:08:46 -0200 |
commit | 359e460edcce2991df20ae2440cb3f9036778e66 (patch) | |
tree | a14de007a5a4cdaf37414716064de497dd3b1aaf /npc | |
parent | 75e92b39e6db9084a5a2f4e5ef0c3341e6cf4950 (diff) | |
download | serverdata-359e460edcce2991df20ae2440cb3f9036778e66.tar.gz serverdata-359e460edcce2991df20ae2440cb3f9036778e66.tar.bz2 serverdata-359e460edcce2991df20ae2440cb3f9036778e66.tar.xz serverdata-359e460edcce2991df20ae2440cb3f9036778e66.zip |
Noobs scenario ready. Now only the Main Event missing.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/019-2/guards.txt | 7 | ||||
-rw-r--r-- | npc/020-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/020-1/siege.txt | 104 |
3 files changed, 111 insertions, 1 deletions
diff --git a/npc/019-2/guards.txt b/npc/019-2/guards.txt index d0fac5e3a..3eec57035 100644 --- a/npc/019-2/guards.txt +++ b/npc/019-2/guards.txt @@ -50,10 +50,15 @@ L_Noob: mesn; mesq l("Hey, you! We need help to get rid from some remaining monsters at Nivalis City."); + mesq l("No need to kill the Fluffies, though."); next; mesn; mesq l("Are you up for the challenge?"); - + if (askyesno() == ASK_YES) { + @nlib_wave=0; + @nlib_time=0; + addtimer(5000, "#NLib_Siege::OnLoop"); + } close; L_Veteran: diff --git a/npc/020-1/_import.txt b/npc/020-1/_import.txt index 3f90e1260..4e95fbf32 100644 --- a/npc/020-1/_import.txt +++ b/npc/020-1/_import.txt @@ -1,3 +1,4 @@ // Map 020-1: Nivalis // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/020-1/_mobs.txt", +"npc/020-1/siege.txt", diff --git a/npc/020-1/siege.txt b/npc/020-1/siege.txt new file mode 100644 index 000000000..40dcd1e78 --- /dev/null +++ b/npc/020-1/siege.txt @@ -0,0 +1,104 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Nivalis Siege for Liberation Day +// Each player process its own share of monsters. There are 10 waves. +// +// Q_NivalisLibday +// Day, Score, Temporary Time; + +020-1,0,0,0 script #NLib_Siege NPC_HIDDEN,{ + +OnLoop: + @nlib_time+=5; // This is looped every 5 s + + // Victory conditions: All monsters dead & number of waves filled. (Or if you reach level 40) + if (BaseLevel >= 40 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0)) { + goto L_Victory; + + // New wave condition: Waves pending and A- All Mobs Dead B- 4 minutes spent + if (@nlib_wave < 10 && (mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0 || @nlib_time >= 240)) + goto L_NextRound; + } + + // reset timer + addtimer(5000, "#NLib_Siege::OnLoop"); + end; + +L_NextRound: + @nlib_time=0; + @nlib_wave = @nlib_wave + 1; + // Prepare next round + dispbottom l("Wave @@/10", @nlib_wave); + .@amount=@nlib_wave+rand(1,2); + freeloop(true); + for (.@i = 0; .@i < .@amount; ++.@i) { + .@mid=rand(1,22); + .@monsterId=Piou; + switch (.@mid) { + case 1: + .@monsterId = CaveMaggot ; break; + case 2: + .@monsterId = GiantMaggot ; break; + //.@monsterId = Wolvern ; break; + case 3: + .@monsterId = WhiteSlime ; break; + case 4: + .@monsterId = MagicGoblin ; break; + case 5: + .@monsterId = Bandit ; break; + case 6: + .@monsterId = GreenSlime ; break; + case 7: + .@monsterId = LavaSlime ; break; + case 8: + .@monsterId = CaveSnake ; break; + case 9: + .@monsterId = DesertBandit ; break; + case 10: + .@monsterId = Sarracenus ; break; + case 11: + .@monsterId = AngryRedScorpion ; break; + case 12: + .@monsterId = IcedFluffy ; break; + case 13: + .@monsterId = Scorpion ; break; + case 14: + .@monsterId = RedScorpion ; break; + case 15: + .@monsterId = BlackSlime ; break; + case 16: + .@monsterId = Piousse ; break; + case 17: + .@monsterId = CandiedSlime ; break; + case 18: + .@monsterId = BlueSlime ; break; + case 19: + .@monsterId = SlimeBlast ; break; + case 20: + .@monsterId = BlackSlime ; break; + case 21: + .@monsterId = RedSlime ; break; + default: + .@monsterId = AngryScorpion ; break; + } + areamonster "020-1", 20, 20, 100, 100, strmobinfo(1, .@monsterId), .@monsterId, 1, "#NLib_Siege::OnPetDeath"; + } + freeloop(false); + + // reset timer + addtimer(5000, "#NLib_Siege::OnLoop"); + end; + +// Warp you back, and give you a random small score. +L_CleanUp: + .@q2=getq2(Q_NivalisLibday); + setq2 Q_NivalisLibday, .@q2+rand(1,5); + warp "019-2", 43, 55; + end; + +OnPetDeath: + end; + +} |