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author | Jesusaves <cpntb1@ymail.com> | 2019-01-04 21:40:20 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-04 21:40:20 -0200 |
commit | 3f958c63db4a10c29fb72007eeb2d7afb4f7a986 (patch) | |
tree | 266f8e4584889813064adbd5aa3aa9e6a1788497 /npc | |
parent | 1786757d489a91caf62593be4a3ba9dafca6676c (diff) | |
download | serverdata-3f958c63db4a10c29fb72007eeb2d7afb4f7a986.tar.gz serverdata-3f958c63db4a10c29fb72007eeb2d7afb4f7a986.tar.bz2 serverdata-3f958c63db4a10c29fb72007eeb2d7afb4f7a986.tar.xz serverdata-3f958c63db4a10c29fb72007eeb2d7afb4f7a986.zip |
Improve trainer dialog
Diffstat (limited to 'npc')
-rw-r--r-- | npc/005-7/trainer.txt | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt index 52ddf9def..abe88e556 100644 --- a/npc/005-7/trainer.txt +++ b/npc/005-7/trainer.txt @@ -352,6 +352,11 @@ L_Monstros: mes l("Not all monsters will do this, but most will. So if you see a monster running after a player and you stand in the way..."); mes l("...It'll most likely attack you, instead.")+"\""; next; + mesn; + mes l("One last thing to keep in mind... If you are surrounded, you'll suffer an agility and defense penalty."); + mes l("But if you and other players surrounds the monster instead, they'll suffer the same penalties!"); + mes l("Any boss which was previously unhittable, can be hit with appropriate number of attackers."); + next; goto L_PreMenu; L_Estilo: @@ -403,23 +408,23 @@ L_Status: mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); next; mesn; - mesq l("Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."); - mesq l("Greater agility allows you to attack faster and has a greater chance of evading attacks."); - mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles."); + mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))); + mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))); + mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))); next; mesn; - mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison."); - mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it."); - mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform."); + mes l("@@ determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); + mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))); + mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck"))); next; mesn; - mesq l("I recommend that you train your agility a great deal, since most monsters out there aren't really amazing at hitting you."); - mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); + mes l("I recommend that you train your agility a great deal, since most monsters out there aren't really amazing at hitting you."); + mes l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); next; mesn; - mesq l("You can allocate point on those attributes every time you level up."); - mesq l("There's also a job level, which produces green sparkles."); - mesq l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign."); + mes l("You can allocate point on those attributes every time you level up."); + mes l("There's also a job level, which produces green sparkles when you level it."); + mes l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign."); next; goto L_Manaplus; |