summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-01-25 14:23:01 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-25 14:23:01 -0300
commit904c2f1449661a7cd08f1f4d6d2457d3daa198c0 (patch)
treeb0a366e1822c0deb465ffb721758f0dade5a4a28 /npc
parentecac046002bd922086ff693f8e2ad9115f89ec85 (diff)
downloadserverdata-904c2f1449661a7cd08f1f4d6d2457d3daa198c0.tar.gz
serverdata-904c2f1449661a7cd08f1f4d6d2457d3daa198c0.tar.bz2
serverdata-904c2f1449661a7cd08f1f4d6d2457d3daa198c0.tar.xz
serverdata-904c2f1449661a7cd08f1f4d6d2457d3daa198c0.zip
Rewrite Tolchi script for better clarity
Diffstat (limited to 'npc')
-rw-r--r--npc/005-4/tolchi.txt317
1 files changed, 163 insertions, 154 deletions
diff --git a/npc/005-4/tolchi.txt b/npc/005-4/tolchi.txt
index cdcf65cc2..be168a1dc 100644
--- a/npc/005-4/tolchi.txt
+++ b/npc/005-4/tolchi.txt
@@ -14,155 +14,12 @@
005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
-
- function quest_close {
- if (@q < 3) {
- mesn;
- mesq l("Maybe next time, then.");
- next;
- }
- close2;
- goodbye;
- }
-
- function quest_giveitem {
- @q = getq(CandorQuest_Tolchi);
- if (@q == 2)
- {
- if (countitem("Iron Ingot") == 0)
- {
- speech S_FIRST_BLANK_LINE,
- l("You don't have the Iron Ingot.");
- close2;
- goodbye;
- }
- delitem .Item3, 1;
- Zeny = Zeny + 8000; // Real worth: 2820 GP + 2400 (ship fee) = 5220 gp poll (the plus is net profit)
- getexp 1575,0;
- setq CandorQuest_Tolchi, 3;
- speech S_FIRST_BLANK_LINE,
- l("Thanks mate, that is everything I need! Have a good day!");
- }
- if (@q == 1)
- {
- if (countitem("Coal") <= 2)
- {
- speech S_FIRST_BLANK_LINE,
- l("You don't have the three Coal lumps.");
- close2;
- goodbye;
- }
- delitem .Item2, 3;
- Zeny = Zeny + 825;
- getexp 105,0;
- setq CandorQuest_Tolchi, 2;
- }
- if (@q == 0)
- {
- if (countitem("Iron Ore") == 0)
- {
- speech S_FIRST_BLANK_LINE,
- l("You don't have the Iron Ore.");
- close2;
- goodbye;
- }
- delitem .Item1, 1;
- Zeny = Zeny + 225;
- getexp 52,0;
- setq CandorQuest_Tolchi, 1;
- }
- close;
- }
-
- function quest_first {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour)
- l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(.Item1));
- do
- {
- //l("Do not worry, I'll seek and bring it to you."),
- select
- l("Do not worry, I have them right here."),
- l("I am not a citizen of Candor.");
-
- switch (@menu)
- {
- case 1:
- quest_giveitem;
- break;
- case 2:
- quest_close;
- break;
- }
- } while (@menu != 2);
- }
-
- function quest_second {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."),
- l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(.Item2));
- do
- {
- // l("Hey, I like rewards. Wait me, I'll be back!"),
- select
- l("You better have it ready, because I have the Coal with me!"),
- l("Eh, that seems too problematic. Sorry.");
-
- switch (@menu)
- {
- case 1:
- quest_giveitem;
- break;
- case 2:
- quest_close;
- break;
- }
- } while (@menu != 2);
- }
-
- function quest_third {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."),
- l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(.Item3));
- do
- {
- // l("Do not worry, I'll be back in a jiffy."),
- select
- l("No problem is too big for me. I have them right here!"),
- l("Sorry, I am busy...");
-
- switch (@menu)
- {
- case 1:
- quest_giveitem;
- break;
- case 2:
- quest_close;
- break;
- }
- } while (@menu != 2);
- }
-
- function tolchi_arrows {
- // Price: 120~200, with 25 GP discount per task done (max. 3 tasks atm)
- .@price=max(120, 200-(@q*25));
- mesn;
- mesq l("Well, I can sell you a random box with almost 100 @@ for just @@ GP.", getitemlink(TolchiArrow), .@price);
- next;
- if (Zeny < .@price || askyesno() == ASK_NO) {
- close2;
- goodbye;
- } else {
- mes "";
- inventoryplace TolchiArrow, 110;
- Zeny=Zeny-.@price;
- getitem TolchiArrow, rand(96,102);
- mesn;
- mesq l("Here you go. Uhm, I really prefer if you buy with Rosen, though."); // I just don't want to add loops or inputs
- close;
- }
- close;
- }
+ function quest_close;
+ function quest_giveitem;
+ function quest_first;
+ function quest_second;
+ function quest_third;
+ function tolchi_arrows;
/////////////////////////////////////////////////////////////////////////////
@q = getq(CandorQuest_Tolchi);
@@ -187,6 +44,7 @@
rif(@q == 0 && BaseLevel >= 5, l("Yes. What do you need help with?")),
rif(@q == 1 && BaseLevel >= 10, l("Yes. What do you need help with?")),
rif(@q == 2 && BaseLevel >= 15, l("Yes. What do you need help with?")),
+ l("Do you accept special requests?"),
l("I have other things to do at the moment.");
mes "";
switch (@menu)
@@ -214,6 +72,161 @@
goodbye;
close;
+// Close and talk about quest
+function quest_close {
+ if (@q < 3) {
+ mesn;
+ mesq l("Maybe next time, then.");
+ next;
+ }
+ close2;
+ goodbye;
+}
+
+// Item delivery core
+function quest_giveitem {
+@q = getq(CandorQuest_Tolchi);
+ if (@q == 2)
+ {
+ if (countitem("Iron Ingot") == 0)
+ {
+ speech S_FIRST_BLANK_LINE,
+ l("You don't have the Iron Ingot.");
+ close2;
+ goodbye;
+ }
+ delitem IronIngot, 1;
+ Zeny = Zeny + 8000; // Real worth: 2820 GP + 2400 (ship fee) = 5220 gp poll (the plus is net profit)
+ getexp 1575,0;
+ setq CandorQuest_Tolchi, 3;
+ speech S_FIRST_BLANK_LINE,
+ l("Thanks mate, that is everything I need! Have a good day!");
+ }
+ if (@q == 1)
+ {
+ if (countitem("Coal") <= 2)
+ {
+ speech S_FIRST_BLANK_LINE,
+ l("You don't have the three Coal lumps.");
+ close2;
+ goodbye;
+ }
+ delitem Coal, 3;
+ Zeny = Zeny + 825;
+ getexp 105,0;
+ setq CandorQuest_Tolchi, 2;
+ }
+ if (@q == 0)
+ {
+ if (countitem("Iron Ore") == 0)
+ {
+ speech S_FIRST_BLANK_LINE,
+ l("You don't have the Iron Ore.");
+ close2;
+ goodbye;
+ }
+ delitem IronOre, 1;
+ Zeny = Zeny + 225;
+ getexp 52,0;
+ setq CandorQuest_Tolchi, 1;
+ }
+ close;
+}
+
+// First quest description
+function quest_first {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour)
+ l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(IronOre));
+ do
+ {
+ //l("Do not worry, I'll seek and bring it to you."),
+ select
+ l("Do not worry, I have them right here."),
+ l("I am not a citizen of Candor.");
+
+ switch (@menu)
+ {
+ case 1:
+ quest_giveitem;
+ break;
+ case 2:
+ quest_close;
+ break;
+ }
+ } while (@menu != 2);
+}
+
+// Second quest description
+function quest_second {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."),
+ l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(Coal));
+ do
+ {
+ // l("Hey, I like rewards. Wait me, I'll be back!"),
+ select
+ l("You better have it ready, because I have the Coal with me!"),
+ l("Eh, that seems too problematic. Sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ quest_giveitem;
+ break;
+ case 2:
+ quest_close;
+ break;
+ }
+ } while (@menu != 2);
+}
+
+// Third quest description
+function quest_third {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."),
+ l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(IronIngot));
+ do
+ {
+ // l("Do not worry, I'll be back in a jiffy."),
+ select
+ l("No problem is too big for me. I have them right here!"),
+ l("Sorry, I am busy...");
+
+ switch (@menu)
+ {
+ case 1:
+ quest_giveitem;
+ break;
+ case 2:
+ quest_close;
+ break;
+ }
+ } while (@menu != 2);
+}
+
+// Make Tolchi Arrows (not cost-effective)
+function tolchi_arrows {
+ // Price: 120~200, with 25 GP discount per task done (max. 3 tasks atm)
+ .@price=max(120, 200-(@q*25));
+ mesn;
+ mesq l("Well, I can sell you a random box with almost 100 @@ for just @@ GP.", getitemlink(TolchiArrow), .@price);
+ next;
+ if (Zeny < .@price || askyesno() == ASK_NO) {
+ close2;
+ goodbye;
+ } else {
+ mes "";
+ inventoryplace TolchiArrow, 110;
+ Zeny=Zeny-.@price;
+ getitem TolchiArrow, rand2(102,106);
+ mesn;
+ mesq l("Here you go. Uhm, I really prefer if you buy with Rosen, though."); // I just don't want to add loops or inputs
+ close;
+ }
+ close;
+}
+
OnTimer1000:
domovestep;
@@ -246,9 +259,5 @@ OnInit:
initialmove;
initnpctimer;
.distance = 5;
-
- // I don't really like this system but oh well
- .Item1 = IronOre;
- .Item2 = Coal;
- .Item3 = IronIngot;
+ end;
}