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authorJesusaves <cpntb1@ymail.com>2018-05-22 08:26:45 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-22 08:26:45 -0300
commit0f2be2f438617e4ce090c18584a8ccca30be1211 (patch)
tree082ff595a479c053bc509e4c203b19936d2d14cd /npc
parent21e2c29fb9edf7bdff0d1e3f6273eab63e51096f (diff)
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Remove trailing whitespaces from Dausen
Diffstat (limited to 'npc')
-rw-r--r--npc/003-1/lieutenantdausen.txt88
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index f0d0858d9..5d5064564 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -17,7 +17,7 @@
003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
// The Monster King guild have a special menu
if (strcharinfo(2) == "Monster King") goto L_MKControl;
-
+
.@has = getq(TulimsharQuest_WaterForGuard);
switch (.@has) {
@@ -46,7 +46,7 @@
l("Yes sir. I will help them."),
menuaction(l("Quit"));
- if (1 != @menu)
+ if (1 != @menu)
{
closedialog;
goodbye;
@@ -58,7 +58,7 @@
speech S_FIRST_BLANK_LINE, l("Good luck! Come for remuneration when you finish!");
}
return;
-
+
L_InProgress:
mesn;
mesq l("Please help my wards!");
@@ -75,8 +75,8 @@
next;
- speech S_LAST_NEXT,
- l("Wait a minute..."),
+ speech S_LAST_NEXT,
+ l("Wait a minute..."),
l("The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."),
l("Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!");
return;
@@ -402,10 +402,10 @@ function script CheckGuard {
mesn;
mesq l("Thanks for help! Other guards may need help too!");
close;
- }
- else
+ }
+ else
{
- while (.@count_tmp < 18)
+ while (.@count_tmp < 18)
{
if (GUARDS_DONE_BITARRAY & $@GuardBits[.@count_tmp])
.@guard_count = (.@guard_count + 1);
@@ -456,9 +456,9 @@ function script GuardHandler {
003-1,98,100,0 script Guard Philip NPC_GUARD1,{
GuardHandler(0);
-
+
end;
-
+
OnTimer1000:
domovestep;
@@ -477,7 +477,7 @@ OnInit:
initpath "move", 98, 104,
"dir", DOWN, 0,
- "wait", 60, 0,
+ "wait", 60, 0,
"move", 84, 100,
"dir", DOWN, 0,
"wait", 45, 0,
@@ -492,14 +492,14 @@ OnInit:
"wait", 68, 0,
"move", 93, 110,
"dir", DOWN, 0,
- "wait", 90, 0,
+ "wait", 90, 0,
"move", 111, 109,
"dir", DOWN, 0,
"wait", 11, 0;
initialmove;
initnpctimer;
.distance = 5;
-
+
setarray $@GuardBits, 1, (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17);
}
003-1,98,121,0 script Guard Defou NPC_GUARD1,{
@@ -553,20 +553,20 @@ OnInit:
003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
GuardHandler(7);
end;
-
+
OnTimer1000:
domovestep;
OnInit:
initpath "move", 58, 100,
"dir", DOWN, 0,
- "wait", 100, 0,
+ "wait", 100, 0,
"move", 62, 100,
"dir", DOWN, 0,
"wait", 35, 0,
"move", 62, 93,
"dir", DOWN, 0,
- "wait", 48, 0,
+ "wait", 48, 0,
"move", 58, 104,
"dir", DOWN, 0,
"wait", 55, 0,
@@ -602,14 +602,14 @@ OnInit:
003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
GuardHandler(10);
end;
-
+
OnTimer1000:
domovestep;
OnInit:
initpath "move", 54, 52,
"dir", DOWN, 0,
- "wait", 85, 0,
+ "wait", 85, 0,
"move", 54, 45,
"dir", DOWN, 0,
"wait", 70, 0,
@@ -624,10 +624,10 @@ OnInit:
"wait", 6, 0,
"move", 35, 36,
"dir", UP, 0,
- "wait", 9, 0,
+ "wait", 9, 0,
"move", 49, 52,
"dir", DOWN, 0,
- "wait", 70, 0;
+ "wait", 70, 0;
initialmove;
initnpctimer;
.distance = 5;
@@ -636,7 +636,7 @@ OnInit:
003-1,50,36,0 script Guard Totor NPC_GUARD1,{
GuardHandler(11);
end;
-
+
OnTimer1000:
domovestep;
@@ -646,13 +646,13 @@ OnInit:
"wait", 45, 0,
"move", 50, 39,
"dir", DOWN, 0,
- "wait", 35, 0,
+ "wait", 35, 0,
"move", 35, 40,
"dir", UP, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 33, 34,
"dir", DOWN, 0,
- "wait", 12, 0;
+ "wait", 12, 0;
initialmove;
initnpctimer;
.distance = 5;
@@ -660,35 +660,35 @@ OnInit:
003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
GuardHandler(12);
end;
-
+
OnTimer1000:
domovestep;
OnInit:
initpath "move", 53, 36,
"dir", DOWN, 0,
- "wait", 60, 0,
+ "wait", 60, 0,
"move", 56, 59,
"dir", DOWN, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 61, 76,
"dir", RIGHT, 0,
"wait", 5, 0,
"move", 61, 105,
"dir", RIGHT, 0,
- "wait", 8, 0,
+ "wait", 8, 0,
"move", 59, 129,
"dir", LEFT, 0,
- "wait", 4, 0,
+ "wait", 4, 0,
"move", 60, 103,
"dir", UP, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 56, 82,
"dir", LEFT, 0,
- "wait", 7, 0,
+ "wait", 7, 0,
"move", 56, 59,
"dir", UP, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 53, 39,
"dir", DOWN, 0,
"wait", 25, 0;
@@ -699,17 +699,17 @@ OnInit:
003-1,35,34,0 script Guard Falko NPC_GUARD1,{
GuardHandler(13);
end;
-
+
OnTimer1000:
domovestep;
OnInit:
initpath "move", 35, 34,
"dir", DOWN, 0,
- "wait", 60, 0,
+ "wait", 60, 0,
"move", 51, 38,
"dir", DOWN, 0,
- "wait", 10, 0;
+ "wait", 10, 0;
initialmove;
initnpctimer;
.distance = 5;
@@ -733,14 +733,14 @@ OnInit:
003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
GuardHandler(16);
end;
-
+
OnTimer1000:
domovestep;
OnInit:
initpath "move", 110, 84,
"dir", RIGHT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 110, 101,
"dir", RIGHT, 0,
"wait", 0, 0,
@@ -752,28 +752,28 @@ OnInit:
"wait", 1, 0,
"move", 65, 152,
"dir", DOWN, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 71, 139,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 59, 128,
"dir", LEFT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 47, 79,
"dir", LEFT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 80, 73,
"dir", RIGHT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 53, 52,
"dir", RIGHT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 52, 37,
"dir", RIGHT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 35, 35,
"dir", RIGHT, 0,
- "wait", 1, 0,
+ "wait", 1, 0,
"move", 62, 105,
"dir", DOWN, 0,
"wait", 1, 0;