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authorjesusalva <cpntb1@ymail.com>2018-03-08 06:21:50 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-08 06:21:50 -0300
commitdcc5bb5bf5a82e208a39c4595cb008d50966513c (patch)
treeff121899192d252bab43d89d42da65d840e0a581 /npc
parenta114892933b868c663686fca044a01da32748d21 (diff)
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Fix all newlines, we should use UNIX endline, not Windows, DOS or Mac.
Diffstat (limited to 'npc')
-rw-r--r--npc/003-1/lieutenantdausen.txt818
-rw-r--r--npc/005-1/ayasha.txt620
-rw-r--r--npc/005-3/barrel.txt358
-rw-r--r--npc/functions/mobpoint.txt50
4 files changed, 923 insertions, 923 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 91570ca43..d15136ad4 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -1,409 +1,409 @@
-// TMW2 scripts.
-// Authors:
-// Saulc
-// Description:
-// Help Tulimshar guards
-// Quest variable:
-// TulimsharQuests_Guards
-// Quest stages:
-// 0 - not started
-// 1 - Lieutenant Dausen asked for help Tulimshar guards
-// 2 - completed
-
-
-003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
- // This NPC is broken, so this code disables it
- mesn;
- mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$);
- close;
-
-
- function quest_waterForGuard
- {
- setq TulimsharQuest_WaterForGuard, 1;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Good luck !");
- close;
- }
-
- .@has = getq(TulimsharQuest_WaterForGuard);
- if (.@has == 0)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hello can you help me?");
- do
- {
- select
- l("Yes"),
- menuaction(l("Quit"));
-
- switch (@menu)
- {
- case 1:
- quest_waterForGuard;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 1)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Not yet. Get level 255 and I'll reward you!");
- }
- else if (.@has == 2)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you, there is your reward");
- narrator("You receive 30 exp.");
- getexp 30, 0;
- setq TulimsharQuest_WaterForGuard, 3;
- }
- else
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you for your help.");
- }
-
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 3;
- end;
-}
-
-
-003-1,98,100,0 script Guard Philip NPC_GUARD1,{
- legiontalk;
- if (getq(TulimsharQuest_WaterForGuard) == 1)
- {
- //CheckGuard(); // FIXME This is not Hide And Seek
- }
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
-
- // Check items.xml for info about this
- .@npcId = getnpcid(0, "Lieutenant Dausen");
- setunitdata(.@npcId, UDT_HEADTOP, 2906);
- setunitdata(.@npcId, UDT_HEADMIDDLE, 1304);
- setunitdata(.@npcId, UDT_HEADBOTTOM, 2201);
- setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots
- setunitdata(.@npcId, UDT_WEAPON, 3504);
- setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
-
- initpath "move", 98, 104,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 84, 100,
- "dir", DOWN, 0,
- "wait", 45, 0,
- "move", 93, 110,
- "dir", DOWN, 0,
- "wait", 70, 0,
- "move", 101, 106,
- "dir", RIGHT, 0,
- "wait", 12, 0,
- "move", 98, 104,
- "dir", DOWN, 0,
- "wait", 68, 0,
- "move", 93, 110,
- "dir", DOWN, 0,
- "wait", 90, 0,
- "move", 111, 109,
- "dir", DOWN, 0,
- "wait", 11, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,98,121,0 script Guard Defou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,102,121,0 script Guard Avou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,158,0 script Guard Benji NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,62,158,0 script Guard Valou NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 58, 100,
- "dir", DOWN, 0,
- "wait", 100, 0,
- "move", 62, 100,
- "dir", DOWN, 0,
- "wait", 35, 0,
- "move", 62, 93,
- "dir", DOWN, 0,
- "wait", 48, 0,
- "move", 58, 104,
- "dir", DOWN, 0,
- "wait", 55, 0,
- "move", 54, 102,
- "dir", RIGHT, 0,
- "wait", 82, 0;
-
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,51,73,0 script Guard Yen NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 54, 52,
- "dir", DOWN, 0,
- "wait", 85, 0,
- "move", 54, 45,
- "dir", DOWN, 0,
- "wait", 70, 0,
- "move", 67, 30,
- "dir", LEFT, 0,
- "wait", 11, 0,
- "move", 49, 46,
- "dir", DOWN, 0,
- "wait", 55, 0,
- "move", 31, 41,
- "dir", LEFT, 0,
- "wait", 6, 0,
- "move", 35, 36,
- "dir", UP, 0,
- "wait", 9, 0,
- "move", 49, 52,
- "dir", DOWN, 0,
- "wait", 70, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-
-}
-003-1,50,36,0 script Guard Totor NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 50, 36,
- "dir", DOWN, 0,
- "wait", 45, 0,
- "move", 50, 39,
- "dir", DOWN, 0,
- "wait", 35, 0,
- "move", 35, 40,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 33, 34,
- "dir", DOWN, 0,
- "wait", 12, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 53, 36,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 56, 59,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 61, 76,
- "dir", RIGHT, 0,
- "wait", 5, 0,
- "move", 61, 105,
- "dir", RIGHT, 0,
- "wait", 8, 0,
- "move", 59, 129,
- "dir", LEFT, 0,
- "wait", 4, 0,
- "move", 60, 103,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 56, 82,
- "dir", LEFT, 0,
- "wait", 7, 0,
- "move", 56, 59,
- "dir", UP, 0,
- "wait", 1, 0,
- "move", 53, 39,
- "dir", DOWN, 0,
- "wait", 25, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,35,34,0 script Guard Falko NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 35, 34,
- "dir", DOWN, 0,
- "wait", 60, 0,
- "move", 51, 38,
- "dir", DOWN, 0,
- "wait", 10, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,111,101,0 script Guard Froma NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
- legiontalk;
- end;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- initpath "move", 110, 84,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 110, 101,
- "dir", RIGHT, 0,
- "wait", 0, 0,
- "move", 99, 121,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 89, 136,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 65, 152,
- "dir", DOWN, 0,
- "wait", 1, 0,
- "move", 71, 139,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 59, 128,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 47, 79,
- "dir", LEFT, 0,
- "wait", 1, 0,
- "move", 80, 73,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 53, 52,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 52, 37,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 35, 35,
- "dir", RIGHT, 0,
- "wait", 1, 0,
- "move", 62, 105,
- "dir", DOWN, 0,
- "wait", 1, 0;
- initialmove;
- initnpctimer;
- .distance = 5;
-}
-003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
- legiontalk;
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-
-
+// TMW2 scripts.
+// Authors:
+// Saulc
+// Description:
+// Help Tulimshar guards
+// Quest variable:
+// TulimsharQuests_Guards
+// Quest stages:
+// 0 - not started
+// 1 - Lieutenant Dausen asked for help Tulimshar guards
+// 2 - completed
+
+
+003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
+ // This NPC is broken, so this code disables it
+ mesn;
+ mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$);
+ close;
+
+
+ function quest_waterForGuard
+ {
+ setq TulimsharQuest_WaterForGuard, 1;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Good luck !");
+ close;
+ }
+
+ .@has = getq(TulimsharQuest_WaterForGuard);
+ if (.@has == 0)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Hello can you help me?");
+ do
+ {
+ select
+ l("Yes"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ quest_waterForGuard;
+ break;
+ }
+ } while (@menu != 2);
+ }
+ else if (.@has == 1)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Not yet. Get level 255 and I'll reward you!");
+ }
+ else if (.@has == 2)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you, there is your reward");
+ narrator("You receive 30 exp.");
+ getexp 30, 0;
+ setq TulimsharQuest_WaterForGuard, 3;
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you for your help.");
+ }
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
+
+003-1,98,100,0 script Guard Philip NPC_GUARD1,{
+ legiontalk;
+ if (getq(TulimsharQuest_WaterForGuard) == 1)
+ {
+ //CheckGuard(); // FIXME This is not Hide And Seek
+ }
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+
+ // Check items.xml for info about this
+ .@npcId = getnpcid(0, "Lieutenant Dausen");
+ setunitdata(.@npcId, UDT_HEADTOP, 2906);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 1304);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 2201);
+ setunitdata(.@npcId, UDT_SHIELD, 1800); // TODO FIXME: Display Boots
+ setunitdata(.@npcId, UDT_WEAPON, 3504);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ initpath "move", 98, 104,
+ "dir", DOWN, 0,
+ "wait", 60, 0,
+ "move", 84, 100,
+ "dir", DOWN, 0,
+ "wait", 45, 0,
+ "move", 93, 110,
+ "dir", DOWN, 0,
+ "wait", 70, 0,
+ "move", 101, 106,
+ "dir", RIGHT, 0,
+ "wait", 12, 0,
+ "move", 98, 104,
+ "dir", DOWN, 0,
+ "wait", 68, 0,
+ "move", 93, 110,
+ "dir", DOWN, 0,
+ "wait", 90, 0,
+ "move", 111, 109,
+ "dir", DOWN, 0,
+ "wait", 11, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,98,121,0 script Guard Defou NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,102,121,0 script Guard Avou NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,58,158,0 script Guard Benji NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,62,158,0 script Guard Valou NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 58, 100,
+ "dir", DOWN, 0,
+ "wait", 100, 0,
+ "move", 62, 100,
+ "dir", DOWN, 0,
+ "wait", 35, 0,
+ "move", 62, 93,
+ "dir", DOWN, 0,
+ "wait", 48, 0,
+ "move", 58, 104,
+ "dir", DOWN, 0,
+ "wait", 55, 0,
+ "move", 54, 102,
+ "dir", RIGHT, 0,
+ "wait", 82, 0;
+
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,51,73,0 script Guard Yen NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-2,41,37,0 script Guard Yuna NPC_GUARD2,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 54, 52,
+ "dir", DOWN, 0,
+ "wait", 85, 0,
+ "move", 54, 45,
+ "dir", DOWN, 0,
+ "wait", 70, 0,
+ "move", 67, 30,
+ "dir", LEFT, 0,
+ "wait", 11, 0,
+ "move", 49, 46,
+ "dir", DOWN, 0,
+ "wait", 55, 0,
+ "move", 31, 41,
+ "dir", LEFT, 0,
+ "wait", 6, 0,
+ "move", 35, 36,
+ "dir", UP, 0,
+ "wait", 9, 0,
+ "move", 49, 52,
+ "dir", DOWN, 0,
+ "wait", 70, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+
+}
+003-1,50,36,0 script Guard Totor NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 50, 36,
+ "dir", DOWN, 0,
+ "wait", 45, 0,
+ "move", 50, 39,
+ "dir", DOWN, 0,
+ "wait", 35, 0,
+ "move", 35, 40,
+ "dir", UP, 0,
+ "wait", 1, 0,
+ "move", 33, 34,
+ "dir", DOWN, 0,
+ "wait", 12, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 53, 36,
+ "dir", DOWN, 0,
+ "wait", 60, 0,
+ "move", 56, 59,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 61, 76,
+ "dir", RIGHT, 0,
+ "wait", 5, 0,
+ "move", 61, 105,
+ "dir", RIGHT, 0,
+ "wait", 8, 0,
+ "move", 59, 129,
+ "dir", LEFT, 0,
+ "wait", 4, 0,
+ "move", 60, 103,
+ "dir", UP, 0,
+ "wait", 1, 0,
+ "move", 56, 82,
+ "dir", LEFT, 0,
+ "wait", 7, 0,
+ "move", 56, 59,
+ "dir", UP, 0,
+ "wait", 1, 0,
+ "move", 53, 39,
+ "dir", DOWN, 0,
+ "wait", 25, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,35,34,0 script Guard Falko NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 35, 34,
+ "dir", DOWN, 0,
+ "wait", 60, 0,
+ "move", 51, 38,
+ "dir", DOWN, 0,
+ "wait", 10, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,111,101,0 script Guard Froma NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
+ legiontalk;
+ end;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 110, 84,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 110, 101,
+ "dir", RIGHT, 0,
+ "wait", 0, 0,
+ "move", 99, 121,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 89, 136,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 65, 152,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 71, 139,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 59, 128,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 47, 79,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 80, 73,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 53, 52,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 52, 37,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 35, 35,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 62, 105,
+ "dir", DOWN, 0,
+ "wait", 1, 0;
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
+003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
+ legiontalk;
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+
diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt
index ea51a54be..0c7b49aa6 100644
--- a/npc/005-1/ayasha.txt
+++ b/npc/005-1/ayasha.txt
@@ -1,310 +1,310 @@
-// Author:
-// Crazyfefe
-// Jesusalva
-// Description:
-// Ayasha takes care of the children of Candor Village, and is in charge of protecting them.
-// The kids sometimes go play outside of city walls, and this makes her upset.
-// Even if no attack happened in Candor for a while.
-// Variables:
-// CandorQuest_HAS
-// 0: Not met
-// 1: Already met
-// 2: Quest ongoing
-// 3: Found all kids
-// 4: Reward given
-
-005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{
- showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml
-
- function quest_findAllKids
- {
- setq CandorQuest_HAS, 2;
- mesn;
- mesq l("Good luck!");
- close;
- }
-
- .@has = getq(CandorQuest_HAS);
- if (.@has == 0)
- {
- speech S_LAST_NEXT,
- l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
- l("I am currently very worried with them. They're just children! They don't know how to fight!"),
- l("Could you perhaps help me to find all kids?");
- do
- {
- select
- l("Yes!"),
- l("I can't, sorry.");
-
- setq CandorQuest_HAS, 1;
- switch (@menu)
- {
- case 1:
- quest_findAllKids;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 1)
- {
- mesn;
- mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
- next;
- mesq l("Could you perhaps help me to find all kids?");
- next;
-
- do
- {
- select
- l("Yes!"),
- l("I can't, sorry.");
-
- switch (@menu)
- {
- case 1:
- quest_findAllKids;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 2)
- {
- mesn;
- mesq l("You still haven't found all of them yet.");
- close;
- }
- else if (.@has == 3)
- {
- speech S_LAST_NEXT,
- l("Thank you, here is your reward and... some pocket money.");
- narrator("You receive 30 exp and 50 GP.");
- getexp 30, 0;
- Zeny = (Zeny + 50);
- setq CandorQuest_HAS, 4;
- close;
- }
- else
- {
- mesn;
- mesq l("Thank you for your help.");
- if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword;
- close;
- }
-
- //closedialog;
- //goodbye;
- close;
-
-L_Sword:
- menu
- l("The children are safe, could you rent me your sword?"), L_Rent,
- l("You're welcome!"), -;
- close;
-
-L_Rent:
- // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT
- mes "";
- mesn;
- mesq l("Ah, I guess you want to fight at the cave north of me...");
- next;
- mesq l("The children are safe, aren't they...?");
- next;
- mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?");
- next;
- menu
- rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent,
- l("Maybe later."), -;
- close;
-
-L_DoRent:
- if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else.");
- if (gettimetick(2) <= .RENT_TIME) close;
- .RENT_TIME=gettimetick(2)+(15*60);
- set Zeny, Zeny - 500;
- // Here must use item ID
- rentitem 3518, (15*60);
- mes "";
- mesn;
- mesq l("Here it is. Take care with it!");
- close;
-
-OnInit:
- .sex = G_FEMALE;
- .distance = 5;
- .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE
- end;
-}
-
-
-function script CheckEnfant {
- @kids_count = 0;
- @count_tmp = 0;
- if (debug)
- npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
- if (STARTAREA & $@KidsBits[@kids])
- goto L_Already;
- STARTAREA = STARTAREA | $@KidsBits[@kids];
-
- goto L_Loop;
-
-L_KidsTally:
- if (debug)
- npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
- if (@kids_count == 6)
- {
- message strcharinfo(0), "That must have been the last kid.";
- setq CandorQuest_HAS, 3;
- }
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh! You found me. Good job!");
- narrator("You receive 5 exp.");
- getexp 5,0;
- close;
- return;
-
-L_Loop:
- while (@count_tmp < 6) {
- if (STARTAREA & $@KidsBits[@count_tmp])
- @kids_count = (@kids_count + 1);
- @count_tmp = (@count_tmp + 1);
- }
- goto L_KidsTally;
-
-L_Already:
- mesn;
- mesq l("Thanks for playing with us! Can you find my friends?");
- close;
-
- return;
-}
-005-1,69,90,0 script Charda NPC_CHILD8,{
- @kids = 0;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- // This works at same var from KidsBits. We start counting from 10, then.
- setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15);
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-1,23,84,0 script Faris NPC_CHILD7,{
- @kids = 1;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,84,21,0 script Ghada NPC_CHILD5,{
- @kids = 2;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{
- @kids = 3;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,18,43,0 script Rasin NPC_CHILD3,{
- @kids = 4;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,38,65,0 script Lilly NPC_CHILD6,{
- @kids = 5;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-
-005-1,53,81,0 script AyashaDebug NPC_MONA,{
- showavatar NPC_MONA; // this is handled by avatars.xml
- mesn;
- mesq l("Reset?");
- next;
- menu
- l("Yes."), L_Reset,
- l("Test"), L_Charda,
-
- l("No."), L_Close;
-
-L_Reset:
- setq CandorQuest_HAS, 0;
- STARTAREA = STARTAREA &~ (1 << 10);
- STARTAREA = STARTAREA &~ (1 << 11);
- STARTAREA = STARTAREA &~ (1 << 12);
- STARTAREA = STARTAREA &~ (1 << 13);
- STARTAREA = STARTAREA &~ (1 << 14);
- STARTAREA = STARTAREA &~ (1 << 15);
- mes l("Reset!");
- goto L_Close;
-
-L_Charda:
- STARTAREA = STARTAREA &~ (1 << 10);
- mes l("Charda clean!");
- goto L_Close;
-
-L_Close:
- //showavatar; // Use this to hide the showavatar
- close;
-
-// Use @shownpc to enable AyashaDebug
-OnInit:
- if (!debug)
- disablenpc .name$;
- end;
-}
+// Author:
+// Crazyfefe
+// Jesusalva
+// Description:
+// Ayasha takes care of the children of Candor Village, and is in charge of protecting them.
+// The kids sometimes go play outside of city walls, and this makes her upset.
+// Even if no attack happened in Candor for a while.
+// Variables:
+// CandorQuest_HAS
+// 0: Not met
+// 1: Already met
+// 2: Quest ongoing
+// 3: Found all kids
+// 4: Reward given
+
+005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{
+ showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml
+
+ function quest_findAllKids
+ {
+ setq CandorQuest_HAS, 2;
+ mesn;
+ mesq l("Good luck!");
+ close;
+ }
+
+ .@has = getq(CandorQuest_HAS);
+ if (.@has == 0)
+ {
+ speech S_LAST_NEXT,
+ l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
+ l("I am currently very worried with them. They're just children! They don't know how to fight!"),
+ l("Could you perhaps help me to find all kids?");
+ do
+ {
+ select
+ l("Yes!"),
+ l("I can't, sorry.");
+
+ setq CandorQuest_HAS, 1;
+ switch (@menu)
+ {
+ case 1:
+ quest_findAllKids;
+ break;
+ }
+ } while (@menu != 2);
+ }
+ else if (.@has == 1)
+ {
+ mesn;
+ mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
+ next;
+ mesq l("Could you perhaps help me to find all kids?");
+ next;
+
+ do
+ {
+ select
+ l("Yes!"),
+ l("I can't, sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ quest_findAllKids;
+ break;
+ }
+ } while (@menu != 2);
+ }
+ else if (.@has == 2)
+ {
+ mesn;
+ mesq l("You still haven't found all of them yet.");
+ close;
+ }
+ else if (.@has == 3)
+ {
+ speech S_LAST_NEXT,
+ l("Thank you, here is your reward and... some pocket money.");
+ narrator("You receive 30 exp and 50 GP.");
+ getexp 30, 0;
+ Zeny = (Zeny + 50);
+ setq CandorQuest_HAS, 4;
+ close;
+ }
+ else
+ {
+ mesn;
+ mesq l("Thank you for your help.");
+ if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword;
+ close;
+ }
+
+ //closedialog;
+ //goodbye;
+ close;
+
+L_Sword:
+ menu
+ l("The children are safe, could you rent me your sword?"), L_Rent,
+ l("You're welcome!"), -;
+ close;
+
+L_Rent:
+ // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT
+ mes "";
+ mesn;
+ mesq l("Ah, I guess you want to fight at the cave north of me...");
+ next;
+ mesq l("The children are safe, aren't they...?");
+ next;
+ mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?");
+ next;
+ menu
+ rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent,
+ l("Maybe later."), -;
+ close;
+
+L_DoRent:
+ if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else.");
+ if (gettimetick(2) <= .RENT_TIME) close;
+ .RENT_TIME=gettimetick(2)+(15*60);
+ set Zeny, Zeny - 500;
+ // Here must use item ID
+ rentitem 3518, (15*60);
+ mes "";
+ mesn;
+ mesq l("Here it is. Take care with it!");
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE
+ end;
+}
+
+
+function script CheckEnfant {
+ @kids_count = 0;
+ @count_tmp = 0;
+ if (debug)
+ npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
+ if (STARTAREA & $@KidsBits[@kids])
+ goto L_Already;
+ STARTAREA = STARTAREA | $@KidsBits[@kids];
+
+ goto L_Loop;
+
+L_KidsTally:
+ if (debug)
+ npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
+ if (@kids_count == 6)
+ {
+ message strcharinfo(0), "That must have been the last kid.";
+ setq CandorQuest_HAS, 3;
+ }
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh! You found me. Good job!");
+ narrator("You receive 5 exp.");
+ getexp 5,0;
+ close;
+ return;
+
+L_Loop:
+ while (@count_tmp < 6) {
+ if (STARTAREA & $@KidsBits[@count_tmp])
+ @kids_count = (@kids_count + 1);
+ @count_tmp = (@count_tmp + 1);
+ }
+ goto L_KidsTally;
+
+L_Already:
+ mesn;
+ mesq l("Thanks for playing with us! Can you find my friends?");
+ close;
+
+ return;
+}
+005-1,69,90,0 script Charda NPC_CHILD8,{
+ @kids = 0;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ // This works at same var from KidsBits. We start counting from 10, then.
+ setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15);
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-1,23,84,0 script Faris NPC_CHILD7,{
+ @kids = 1;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,84,21,0 script Ghada NPC_CHILD5,{
+ @kids = 2;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{
+ @kids = 3;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,18,43,0 script Rasin NPC_CHILD3,{
+ @kids = 4;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,38,65,0 script Lilly NPC_CHILD6,{
+ @kids = 5;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+
+005-1,53,81,0 script AyashaDebug NPC_MONA,{
+ showavatar NPC_MONA; // this is handled by avatars.xml
+ mesn;
+ mesq l("Reset?");
+ next;
+ menu
+ l("Yes."), L_Reset,
+ l("Test"), L_Charda,
+
+ l("No."), L_Close;
+
+L_Reset:
+ setq CandorQuest_HAS, 0;
+ STARTAREA = STARTAREA &~ (1 << 10);
+ STARTAREA = STARTAREA &~ (1 << 11);
+ STARTAREA = STARTAREA &~ (1 << 12);
+ STARTAREA = STARTAREA &~ (1 << 13);
+ STARTAREA = STARTAREA &~ (1 << 14);
+ STARTAREA = STARTAREA &~ (1 << 15);
+ mes l("Reset!");
+ goto L_Close;
+
+L_Charda:
+ STARTAREA = STARTAREA &~ (1 << 10);
+ mes l("Charda clean!");
+ goto L_Close;
+
+L_Close:
+ //showavatar; // Use this to hide the showavatar
+ close;
+
+// Use @shownpc to enable AyashaDebug
+OnInit:
+ if (!debug)
+ disablenpc .name$;
+ end;
+}
diff --git a/npc/005-3/barrel.txt b/npc/005-3/barrel.txt
index 47f0c2956..dcba8b4c7 100644
--- a/npc/005-3/barrel.txt
+++ b/npc/005-3/barrel.txt
@@ -1,179 +1,179 @@
-// TMW-2 script.
-// Author:
-// Crazyfefe
-// Jesusalva
-// Description:
-// Barrels
-// Variables:
-// CandorQuest_Barrel
-// Values:
-// 0 Default.
-// 1 Quest Found.
-// 2 Quest Accepted.
-// 3 Bomb Defused.
-// 4 Quest Completed.
-
-// TODO FIXME: KNOWN BUG
-// It is a known bug that using .questCheck and .questState is ABSOLUTELY WRONG
-// A NPC variable affects the whole server, lasting until server restart.
-// Therefore, by using "." variables, it will only work at localhosts.
-// TODO FIXME: KNOWN BUG
-
-function script CheckBarrel {
- @barrel_count = 0;
- @count_tmp = 0;
- if (debug)
- npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]);
- if (STARTAREA & $@BarrelBits[@barrel])
- goto L_Empty;
- STARTAREA = STARTAREA | $@BarrelBits[@barrel];
-
- goto L_Loop;
-
-L_BarrelTally:
- areamonster "005-3", 24, 34, 45, 42, "House Maggot", 1084, 1, "Trainer::OnKillHouseMaggot";
- if (@barrel_count == 8)
- {
- message strcharinfo(0), "You found the bug bomb.";
- specialeffect(14);
- specialeffect(51);
- killmonsterall("005-3");
- setq CandorQuest_Barrel, 3;
- }
- @rand = rand(6);
- if (@rand == 0)
- getitem Coal,1;
- else if (@rand == 1)
- getitem PinkAntenna,1;
- else if (@rand == 2)
- getitem CoinBag,1;
- else if (@rand == 3)
- getitem Croconut,1;
- else if (@rand == 4)
- getitem Bread,1;
- else if (@rand == 5)
- getitem TolchiArrow,6;
- return;
-
-L_Loop:
- while (@count_tmp < 8) {
- @count_tmp = (@count_tmp + 1);
- if (STARTAREA & $@BarrelBits[@count_tmp])
- @barrel_count = (@barrel_count + 1);
- }
- goto L_BarrelTally;
-
-L_Empty:
- message strcharinfo(0), "You've already searched this barrel.";
- return;
-
-}
-
-005-3,24,36,0 script Barrel#1 NPC_NO_SPRITE,{
- @barrel = 1;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- // Remember: array start at zero, but barrels count start at 1. "Fixing" may break barrel 8!
- setarray $@BarrelBits, (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9);
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-
-005-3,24,39,0 script Barrel#2 NPC_NO_SPRITE,{
- @barrel = 2;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-
-005-3,29,37,0 script Barrel#3 NPC_NO_SPRITE,{
- @barrel = 3;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-3,35,34,0 script Barrel#4 NPC_NO_SPRITE,{
- @barrel = 4;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-3,38,34,0 script Barrel#5 NPC_NO_SPRITE,{
- @barrel = 5;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-3,44,40,0 script Barrel#6 NPC_NO_SPRITE,{
- @barrel = 6;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-3,38,41,0 script Barrel#7 NPC_NO_SPRITE,{
- @barrel = 7;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-3,29,41,0 script Barrel#8 NPC_NO_SPRITE,{
- @barrel = 8;
- .@q = getq(CandorQuest_Barrel);
- if (.@q == 2)
- {
- CheckBarrel();
- }
- end;
-OnInit:
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
+// TMW-2 script.
+// Author:
+// Crazyfefe
+// Jesusalva
+// Description:
+// Barrels
+// Variables:
+// CandorQuest_Barrel
+// Values:
+// 0 Default.
+// 1 Quest Found.
+// 2 Quest Accepted.
+// 3 Bomb Defused.
+// 4 Quest Completed.
+
+// TODO FIXME: KNOWN BUG
+// It is a known bug that using .questCheck and .questState is ABSOLUTELY WRONG
+// A NPC variable affects the whole server, lasting until server restart.
+// Therefore, by using "." variables, it will only work at localhosts.
+// TODO FIXME: KNOWN BUG
+
+function script CheckBarrel {
+ @barrel_count = 0;
+ @count_tmp = 0;
+ if (debug)
+ npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]);
+ if (STARTAREA & $@BarrelBits[@barrel])
+ goto L_Empty;
+ STARTAREA = STARTAREA | $@BarrelBits[@barrel];
+
+ goto L_Loop;
+
+L_BarrelTally:
+ areamonster "005-3", 24, 34, 45, 42, "House Maggot", 1084, 1, "Trainer::OnKillHouseMaggot";
+ if (@barrel_count == 8)
+ {
+ message strcharinfo(0), "You found the bug bomb.";
+ specialeffect(14);
+ specialeffect(51);
+ killmonsterall("005-3");
+ setq CandorQuest_Barrel, 3;
+ }
+ @rand = rand(6);
+ if (@rand == 0)
+ getitem Coal,1;
+ else if (@rand == 1)
+ getitem PinkAntenna,1;
+ else if (@rand == 2)
+ getitem CoinBag,1;
+ else if (@rand == 3)
+ getitem Croconut,1;
+ else if (@rand == 4)
+ getitem Bread,1;
+ else if (@rand == 5)
+ getitem TolchiArrow,6;
+ return;
+
+L_Loop:
+ while (@count_tmp < 8) {
+ @count_tmp = (@count_tmp + 1);
+ if (STARTAREA & $@BarrelBits[@count_tmp])
+ @barrel_count = (@barrel_count + 1);
+ }
+ goto L_BarrelTally;
+
+L_Empty:
+ message strcharinfo(0), "You've already searched this barrel.";
+ return;
+
+}
+
+005-3,24,36,0 script Barrel#1 NPC_NO_SPRITE,{
+ @barrel = 1;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ // Remember: array start at zero, but barrels count start at 1. "Fixing" may break barrel 8!
+ setarray $@BarrelBits, (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9);
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+005-3,24,39,0 script Barrel#2 NPC_NO_SPRITE,{
+ @barrel = 2;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+005-3,29,37,0 script Barrel#3 NPC_NO_SPRITE,{
+ @barrel = 3;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-3,35,34,0 script Barrel#4 NPC_NO_SPRITE,{
+ @barrel = 4;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-3,38,34,0 script Barrel#5 NPC_NO_SPRITE,{
+ @barrel = 5;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-3,44,40,0 script Barrel#6 NPC_NO_SPRITE,{
+ @barrel = 6;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-3,38,41,0 script Barrel#7 NPC_NO_SPRITE,{
+ @barrel = 7;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-3,29,41,0 script Barrel#8 NPC_NO_SPRITE,{
+ @barrel = 8;
+ .@q = getq(CandorQuest_Barrel);
+ if (.@q == 2)
+ {
+ CheckBarrel();
+ }
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt
index 8853c080c..a9d69af05 100644
--- a/npc/functions/mobpoint.txt
+++ b/npc/functions/mobpoint.txt
@@ -1,25 +1,25 @@
-// TMW2 Scripts
-// Author: Crazyfefe
-// Jesusalva
-// Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points.
-
-function script mobpoint {
- if (!MPQUEST) goto L_Return;
- //if (killedrid < 1002) goto L_Return;
-
- Mobpt = Mobpt + strmobinfo(3,killedrid);
-
-
-L_Return:
- //set @value, 0;
- return;
-
-}
-
-000-0,0,0,0 script #mobptsys NPC_HIDDEN,{
- end;
-
-OnNPCKillEvent:
- callfunc "mobpoint";
- end;
-}
+// TMW2 Scripts
+// Author: Crazyfefe
+// Jesusalva
+// Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points.
+
+function script mobpoint {
+ if (!MPQUEST) goto L_Return;
+ //if (killedrid < 1002) goto L_Return;
+
+ Mobpt = Mobpt + strmobinfo(3,killedrid);
+
+
+L_Return:
+ //set @value, 0;
+ return;
+
+}
+
+000-0,0,0,0 script #mobptsys NPC_HIDDEN,{
+ end;
+
+OnNPCKillEvent:
+ callfunc "mobpoint";
+ end;
+}