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authorJesusaves <cpntb1@ymail.com>2021-05-01 03:02:10 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-01 03:02:10 -0300
commit2956dd8c858ee231c4fcca64ba7fcb82fe49f17b (patch)
tree0d9bace33a510c6cfb4df21255861d6815776aa6 /npc
parent17483a7799f65e2795706e859591707034531aa5 (diff)
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Add tutorial code to Chef Gado. This actually won't look good, needs testing.
Diffstat (limited to 'npc')
-rw-r--r--npc/002-1/chefgado.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt
index 5c127f2c1..4c45ea0a2 100644
--- a/npc/002-1/chefgado.txt
+++ b/npc/002-1/chefgado.txt
@@ -30,7 +30,10 @@
L_Knife:
mesn;
mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes, don't even know what to do with them.");
- tutmes l("That indeed is true, you can see a pile of rusty knifes on the nearby table."), strcharinfo(0);
+ if (TUTORIAL) mesc l("That indeed is true, you can see a pile of rusty knifes on the nearby table.");
+ if (TUTORIAL) dnext;
+ tutmes l("Unlike talking, when trying to pick objects or read signs, you should be at arms distance of them."), l("NOTE"), false;
+ tutmes l("This is often 1, 2 or 3 tiles. For talking, usually 4 or 5 tiles. Shouting can be done from 12 up to 18 tiles; But as shouting is rude, most NPCs won't react to it."), l("TUTORIAL"), false;
close;
L_PiouLegs: