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author | Jesusaves <cpntb1@ymail.com> | 2019-07-26 19:48:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-26 19:48:40 -0300 |
commit | eb4283748fc6ec11d58e22533c6c5919379e0de1 (patch) | |
tree | a6bdd9eb8fdae6b4e390322210e71ea07e4da8cc /npc | |
parent | abc641103183d7580a09fe4610ebb37f1a45912a (diff) | |
download | serverdata-eb4283748fc6ec11d58e22533c6c5919379e0de1.tar.gz serverdata-eb4283748fc6ec11d58e22533c6c5919379e0de1.tar.bz2 serverdata-eb4283748fc6ec11d58e22533c6c5919379e0de1.tar.xz serverdata-eb4283748fc6ec11d58e22533c6c5919379e0de1.zip |
Pretty-print: add more colors on Client Updater
Diffstat (limited to 'npc')
-rw-r--r-- | npc/functions/clientversion.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt index c3c48e4d9..b86876307 100644 --- a/npc/functions/clientversion.txt +++ b/npc/functions/clientversion.txt @@ -282,7 +282,7 @@ function script clientupdater { if (getq(NivalisQuest_BlueSageSlimes) == 2) { getitem any(AncientBlueprint, AlchemyBlueprintA, EquipmentBlueprintA), 1; CRAFTQUEST=1; - mesc l("You got a blueprint as reward for Blue Sage Slimes Quest completion."); + mesc l("You got a blueprint as reward for Blue Sage Slimes Quest completion."), 3; } // Bounty Hunter Helmet if (MERCENARY_DAILYQUEST > 100) { @@ -292,13 +292,13 @@ function script clientupdater { // If you have TMW2_CRAFT skill, you need the bonus recipe if (getskilllv(TMW2_CRAFT)) { RECIPES_EQUIPMENT[CraftDagger]=true; - mesc l("Dagger Crafting recipe learnt."); + mesc l("Dagger Crafting recipe learnt."), 2; } // Mercenary Rank removed if (MERC_RANK) { THIEF_RANK=MERC_RANK; MERC_RANK=0; - mesc l("Your class has been changed from %s to %s.", b(l("Merchant Police")), b(l("Thief"))); + mesc l("Your class has been changed from %s to %s.", b(l("Merchant Police")), b(l("Thief"))), 1; } if (getskilllv(ALL_INCCARRY)) { skill TF_STEAL, getskilllv(ALL_INCCARRY); @@ -310,7 +310,7 @@ function script clientupdater { skill AC_CHARGEARROW, getskilllv(SN_SHARPSHOOTING); skill AC_CHARGEARROW, 0, 0; getexp 2000, 150; - mesc l("Sharpshooting skill replaced with Charged Arrow."); + mesc l("Sharpshooting skill replaced with Charged Arrow."), 1; mesc l("You've got 2000 xp and 150 job xp in apology tokens."); } getskilllist(); |