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authorJesusaves <cpntb1@ymail.com>2020-10-12 22:14:09 -0300
committerJesusaves <cpntb1@ymail.com>2020-10-12 22:14:09 -0300
commit051ad0af6f889dbbc4e40456135753cf3ced30ca (patch)
tree057899ae23acc8be18a3956e13ba349702273900 /npc
parent03f9f3aedd72e0f0e227de10588045654f0d374d (diff)
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Boost Holy Light splash damage in 50%
Previously, it would cause 15% + 2.5%/lvl at splash, while Napalm Beat would be causing 40% + 5%/lvl. Now it causes 30% + 5%/lvl.
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/hub.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index a9166fa10..95eb02fe0 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -377,7 +377,7 @@ function script HUB_SkillInvoke {
.@PW=125+(25*@skillLv);
.@dmg=AdjustSpellpower(.@PW);
harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Holy);
- areaharm(@skillTarget, 1, .@dmg/10, HARM_MAGI, Ele_Holy);
+ areaharm(@skillTarget, 1, .@dmg/5, HARM_MAGI, Ele_Holy);
GetManaExp(TMW2_HOLYLIGHT, 2);
break;
case TMW2_JUDGMENT: