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authorjesusalva <cpntb1@ymail.com>2018-02-19 19:45:28 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-19 19:45:28 -0300
commitd9e5e0b38c20fe7757776ce4c0f3ebf7febbeb95 (patch)
tree253398775d3e804494461ba7379f4d016e3ff22b /npc
parent95901b69d653f798fce9532764c47ea92f165f15 (diff)
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(Untested) update Cassia so it is usable. WARNING: There are no rewards!
Diffstat (limited to 'npc')
-rw-r--r--npc/004-1/bgmaster.txt80
1 files changed, 56 insertions, 24 deletions
diff --git a/npc/004-1/bgmaster.txt b/npc/004-1/bgmaster.txt
index 1e7a8062b..234bcacf9 100644
--- a/npc/004-1/bgmaster.txt
+++ b/npc/004-1/bgmaster.txt
@@ -23,7 +23,16 @@
l("Join team 1."), L_T1,
l("Join team 2."), L_T2;
*/
- mesq l("Right click one of the lieutenants to join.");
+ if ($@BGMaster1) goto L_Busy;
+ mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Frostia and Halirnazo felt.");
+ next;
+ mesq l("To train their soldiers, they frequently face one against other in duels. Adventurers are welcome to join their drills.");
+ next;
+ mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes.");
+ next;
+ mesq l("The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world.");
+ next;
+ mesq l("Be sure to have a friend before joining, or you may have to logout in order to be able to move again!");
close;
L_T1:
@@ -82,7 +91,11 @@ L_Close:
close;
L_Busy:
- mesq l("Sorry, registration period is over.");
+ if ($@BGMaster1 == 2) {
+ mesq l("The soldiers are resting. You can join them starting at ##B07:00, 15:00 and 23:00##b in UTC.");
+ } else {
+ mesq l("People are challenging now.");
+ }
close;
OnPcQuit:
@@ -95,17 +108,22 @@ OnPcDeath:
bg_leave();
end;
-OnTimer30000:
- if (getmapusers("testbg") < 2) goto L_RestartTimer;
+OnTimer60000:
+ if (getmapusers("testbg") < 2 || .BGC > 10) goto L_Cancel;
+
mapannounce("testbg", "Reinforcements raise!", bc_map);
$@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "FallenGuard1", 1081, "Cassia::OnSkip");
$@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "FallenGuard2", 1082, "Cassia::OnSkip");
+ .BGC+=1;
stopnpctimer();
initnpctimer();
end;
-OnClock2200:
- announce "I am alive!", bc_all;
+// Arena Cooldown (every 8 hours) (CET time)
+OnClock0000:
+OnClock0800:
+OnClock1600:
+ if ($@BGMaster1 == 2) $@BGMaster1=0;
end;
OnSkip:
@@ -119,26 +137,39 @@ L_RestartTimer:
initnpctimer();
end;
+L_Cancel:
+ stopnpctimer();
+ announce "The Fallen Kings Duel ended in a draw!", bc_all;
+ killmonsterall "testbg";
+
+ mapwarp "testbg", "004-2", 29, 23;
+ bg_destroy($@FK_Team1);
+ bg_destroy($@FK_Team2);
+ $@BGMaster1=2;
+ end;
+
OnVictor1:
- if (!$@BattleOn) goto L_Skip;
+ if (!$@BGMaster1) goto L_Skip;
stopnpctimer();
- announce "Team 1 raises victorious!", bc_all;
- bg_warp $@FK_Team1, "004-2", 29, 23;
- bg_warp $@FK_Team2, "004-2", 29, 23;
+ announce "Team 1 raises victorious at the Fallen Kings Duel!", bc_all;
+ killmonsterall "testbg";
+
+ mapwarp "testbg", "004-2", 29, 23;
bg_destroy($@FK_Team1);
bg_destroy($@FK_Team2);
- $@BattleOn=0;
+ $@BGMaster1=2;
end;
OnVictor2:
- if (!$@BattleOn) goto L_Skip;
+ if (!$@BGMaster1) goto L_Skip;
stopnpctimer();
- announce "Team 2 raises victorious!", bc_all;
- bg_warp $@FK_Team1, "004-2", 29, 23;
- bg_warp $@FK_Team2, "004-2", 29, 23;
+ announce "Team 2 raises victorious at the Fallen Kings Duel!", bc_all;
+ killmonsterall "testbg";
+
+ mapwarp "testbg", "004-2", 29, 23;
bg_destroy($@FK_Team1);
bg_destroy($@FK_Team2);
- $@BattleOn=0;
+ $@BGMaster1=2;
end;
OnInit:
@@ -161,6 +192,7 @@ OnInit:
end;
OnDoEvent:
+ .BGC=0;
mapannounce("testbg", "May the fight begin!", bc_map);
$@FKing_T1 = bg_monster($@FK_Team1, "testbg", 1, 1, "OldFallen", 1079, "Cassia::OnVictor2");
$@FKing_T2 = bg_monster($@FK_Team2, "testbg", 13, 28, "OldFallen2", 1080, "Cassia::OnVictor1");
@@ -278,7 +310,7 @@ OnInit:
-004-1,115,93,0 script Lieutenant Rundel NPC_ELF,{
+004-1,115,93,0 script Lt. Randy NPC_ELF,{
hello;
OnInit:
@@ -298,7 +330,7 @@ OnEnterBG:
end;
}
-004-1,117,93,0 script Lieutenant Guerrit NPC_ELF,{
+004-1,117,93,0 script Lt. Gerry NPC_ELF,{
hello;
OnInit:
@@ -333,19 +365,19 @@ OnCroixQuit:
end;
OnReadyCheck:
- if( $@TierraBG2 )
+ if( $@BGMaster1 )
end;
- .@Guillaume = getwaitingroomstate(0,"Lieutenant Rundel");
- .@Croix = getwaitingroomstate(0,"Lieutenant Guerrit");
+ .@Guillaume = getwaitingroomstate(0,"Lt. Randy");
+ .@Croix = getwaitingroomstate(0,"Lt. Gerry");
if( !.@Guillaume && !.@Croix ) {
donpcevent "#bat_a02_timer::OnStop";
end;
}
else if( .@Guillaume < 1 || .@Croix < 1 )
end;
- $@TierraBG2 = 1;
- donpcevent "Lieutenant Rundel::OnEnterBG";
- donpcevent "Lieutenant Guerrit::OnEnterBG";
+ $@BGMaster1 = 1;
+ donpcevent "Lt. Randy::OnEnterBG";
+ donpcevent "Lt. Gerry::OnEnterBG";
donpcevent "Cassia::OnDoEvent";
bg_warp $@FK_Team1,"testbg",13,4;
bg_warp $@FK_Team2,"testbg",13,28;