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author | Jesusaves <cpntb1@ymail.com> | 2018-12-19 02:22:00 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-19 02:22:00 -0200 |
commit | 3363d32d83c8c5ffc95cca80f282d520029af4fa (patch) | |
tree | ed59781a5d385c7317d2e622bb12fbea52c46623 /npc | |
parent | 643f1a9701751de282cd4bb17a90ac6583fec91d (diff) | |
download | serverdata-3363d32d83c8c5ffc95cca80f282d520029af4fa.tar.gz serverdata-3363d32d83c8c5ffc95cca80f282d520029af4fa.tar.bz2 serverdata-3363d32d83c8c5ffc95cca80f282d520029af4fa.tar.xz serverdata-3363d32d83c8c5ffc95cca80f282d520029af4fa.zip |
Some Heroes Hold critical files
Diffstat (limited to 'npc')
-rw-r--r-- | npc/018-2-1/_import.txt | 2 | ||||
-rw-r--r-- | npc/018-2-1/_warps.txt | 1 | ||||
-rw-r--r-- | npc/018-2-1/dustman.txt | 4 | ||||
-rw-r--r-- | npc/018-2-1/mapflags.txt | 5 | ||||
-rw-r--r-- | npc/018-2-1/warps.txt | 84 | ||||
-rw-r--r-- | npc/018-2-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/018-2-2/main.txt | 25 |
7 files changed, 119 insertions, 3 deletions
diff --git a/npc/018-2-1/_import.txt b/npc/018-2-1/_import.txt index 1a73f6019..1d1edd97e 100644 --- a/npc/018-2-1/_import.txt +++ b/npc/018-2-1/_import.txt @@ -2,3 +2,5 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/018-2-1/_warps.txt", "npc/018-2-1/dustman.txt", +"npc/018-2-1/mapflags.txt", +"npc/018-2-1/warps.txt", diff --git a/npc/018-2-1/_warps.txt b/npc/018-2-1/_warps.txt index fddc866d2..1cf37a7a1 100644 --- a/npc/018-2-1/_warps.txt +++ b/npc/018-2-1/_warps.txt @@ -1,4 +1,3 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 018-2-1: Heroes' Hold - Castle warps 018-2-1,26,33,0 warp #018-2-1_26_33 2,0,018-2,72,65 -018-2-1,26,27,0 warp #018-2-1_26_27 2,0,018-2,0,0 diff --git a/npc/018-2-1/dustman.txt b/npc/018-2-1/dustman.txt index d1faa5eee..4898fe852 100644 --- a/npc/018-2-1/dustman.txt +++ b/npc/018-2-1/dustman.txt @@ -3,7 +3,7 @@ // TMW-LoF Team // Jesusalva // Description: -// Void NPC +// Take care of hardcore players 018-2-1,22,29,0 script Colonel DUSTMAN NPC_CRUSADER,{ .@cod=getq(LoFQuest_COD); @@ -49,7 +49,7 @@ next; mesn; mesq l("Do you want to try to find them? Just search the first five floors: Novice, Intermediary, Advanced, Expert and Master."); - mesq l("I don't have the scrolls for the Supreme and All-Might floors. So if you don't find them on the five and report back, that'll do."); + mesq l("I don't have the scrolls for the Supreme and Ultimate floors. So if you don't find them on the five and report back, that'll do."); next; mesc l("Accept quest?"); if (askyesno() == ASK_YES) { diff --git a/npc/018-2-1/mapflags.txt b/npc/018-2-1/mapflags.txt new file mode 100644 index 000000000..ec1935b93 --- /dev/null +++ b/npc/018-2-1/mapflags.txt @@ -0,0 +1,5 @@ +// The whole Heroes Hold but outside area is a MMO area. + +018-2-1 mapflag zone MMO +018-2-2 mapflag zone MMO +018-2-3 mapflag zone MMO diff --git a/npc/018-2-1/warps.txt b/npc/018-2-1/warps.txt new file mode 100644 index 000000000..d040cba95 --- /dev/null +++ b/npc/018-2-1/warps.txt @@ -0,0 +1,84 @@ +// Map 018-2-1: Heroes' Hold - Castle manual warps +// LoFQuest_HH +// 1- Accepted +// 2 - Master Finished +// +// Field 2 +// BITWISE: +// 1 - Novice +// 2 - Intermediary +// 4 - Advanced +// 8 - Expert +// 16 - Master +// 32 - Ultimate +// 64 - Supreme +// 128 - Saulc's Madness +// 256 - The Mouboo Realm +// 512 - The Moubootaur Dungeon + +018-2-1,26,27,0 script #018-2-1_26_27 NPC_HIDDEN,0,0,{ + end; + +OnTouch: + .@hh=getq(LoFQuest_HH); + if (.@hh <= 0) { + npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom."); + end; + } + .@q=getq2(LoFQuest_HH); + mesn l("Heroes Hold"); + mes l("This is only for the skilled players. Newbies, KEEP OUT!"); + mes l("Time Limit: 20 minutes on any dungeon."); + mes l("Please select target dungeon:"); + mes ""; + select + l("Sorry, I am a newbie."), + rif(!(.@q & HH_NOVICE), l("Novice Dungeon")), + rif(!(.@q & HH_INTERMEDIARY), l("Intermediary Dungeon")), + rif(!(.@q & HH_ADVANCED), l("Advanced Dungeon")), + rif(!(.@q & HH_EXPERT), l("Expert Dungeon")), + rif((.@q & HH_REQUISITE), l("Master Dungeon")), + l("None at the moment"); + mes ""; + switch (@menu) { + case 2: + @HH_LEVEL=HH_NOVICE; + @HH_TIMER=0; + warp "018-2-2", 37, 196; + addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); + closedialog; + break; + case 3: + @HH_LEVEL=HH_INTERMEDIARY; + @HH_TIMER=0; + warp "018-2-2", 204, 40; + addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); + closedialog; + break; + case 4: + @HH_LEVEL=HH_ADVANCED; + @HH_TIMER=0; + warp "018-2-2", 209, 178; + addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); + closedialog; + break; + case 5: + @HH_LEVEL=HH_EXPERT; + @HH_TIMER=0; + warp "018-2-2", 51, 40; + addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); + closedialog; + break; + case 6: + @HH_LEVEL=HH_MASTER; + @HH_TIMER=0; + warp "018-2-3", 132, 92; + addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); + closedialog; + break; + + } + close; +} + + diff --git a/npc/018-2-2/_import.txt b/npc/018-2-2/_import.txt index f47185ee5..83e89e8b6 100644 --- a/npc/018-2-2/_import.txt +++ b/npc/018-2-2/_import.txt @@ -1,2 +1,3 @@ // Map 018-2-2: Heroes Hold - Main Dungeon // This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/018-2-2/main.txt", diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt new file mode 100644 index 000000000..05d73e89d --- /dev/null +++ b/npc/018-2-2/main.txt @@ -0,0 +1,25 @@ +// TMW2/LoF scripts. +// Authors: +// TMW-LoF Team +// Jesusalva +// Description: +// Controls the four first levels from Heroes Hold + +018-2-2,0,0,0 script #HH_CONTROLLER01 NPC_HIDDEN,{ + end; + +OnPlayerCycle: + @HH_TIMER+=1; + // 20 minutes have passed. This should be 40 minutes, but the HH is not finished yet + if (@HH_TIMER >= 2400) { + warp "018-2-1", 0, 0; + dispbottom l("You were rescued by DUSTMAN."); + end; + } + // TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter) + + // Continue the execution + addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle"); + end; +} + |