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authorJesusaves <cpntb1@ymail.com>2018-06-08 01:31:21 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-08 01:31:21 -0300
commit11ae24341220403175a535e9bf971fbe3a850e47 (patch)
tree5b25bdf09be1600bdeec9b2669c60d5e2254970a /npc/soren
parentc8197a3dcd207b01a083e4c3052117c08e62f3ad (diff)
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compareandsetq HurnscaldQuest_Celestia so you can't warp around ignoring the quest.
Diffstat (limited to 'npc/soren')
-rw-r--r--npc/soren/main.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/npc/soren/main.txt b/npc/soren/main.txt
index e7eb63f93..8934f33b4 100644
--- a/npc/soren/main.txt
+++ b/npc/soren/main.txt
@@ -21,6 +21,12 @@
// This way, I could use @cast_places to control stuff.
//
// Obviously NPC variables was more sane.
+//
+// The use of compareandsetq HurnscaldQuest_Celestia, 2, 3;
+// Ensures you're NOT capable of skipping to final stage in order to finish
+// the quest. Nice attempt, but that won't work. The scripts will advance,
+// but you'll stay at the same quest state, and when it's checked, you will
+// be with bound hands.
soren,105,57,0 script Soren's House NPC_NO_SPRITE,0,0,{
end;