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author | Jesusaves <cpntb1@ymail.com> | 2020-01-25 22:30:56 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-01-25 22:30:56 -0300 |
commit | e6daabfe8687f6713f8c94591e6758d6b7d04df0 (patch) | |
tree | d6f099885aba46b94d2ffebc50f4533eabcab007 /npc/magic/mpgen.txt | |
parent | 311a3d0f8c7709e12a7cf5fab4bb64952c0847ce (diff) | |
download | serverdata-e6daabfe8687f6713f8c94591e6758d6b7d04df0.tar.gz serverdata-e6daabfe8687f6713f8c94591e6758d6b7d04df0.tar.bz2 serverdata-e6daabfe8687f6713f8c94591e6758d6b7d04df0.tar.xz serverdata-e6daabfe8687f6713f8c94591e6758d6b7d04df0.zip |
Wands no longer give passive MP regeneration. Only equipment does so.
Instead, wands will allow you to use a skill to convert 20% of HP to MP.
The ratio is 6:1 (as opposed to official ratio, something close to 4:1)
Diffstat (limited to 'npc/magic/mpgen.txt')
-rw-r--r-- | npc/magic/mpgen.txt | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/npc/magic/mpgen.txt b/npc/magic/mpgen.txt new file mode 100644 index 000000000..1a45de552 --- /dev/null +++ b/npc/magic/mpgen.txt @@ -0,0 +1,36 @@ +// TMW2 script +// Author: Jesusalva <jesusalva@tmw2.org> +// +// Magic Script: - +// +// mpgen to make mana from HP + +function script SK_mpregen { + // Convert HP to mana (20% HP - 1) (To prevent 5 casts from killing) + .@basehp=(MaxHp/5)-1; + // How much MP is that worth? + // Well, 400HP:120MP so base formula is 4:1 + // Let's have a 50% penalty, so, 6:1 + .@mpheal=.@basehp/6; + heal -.@basehp, .@mpheal; + return; +} + +/* +- script sk#mpgen 32767,{ + end; + +OnCall: + // Must have magic + if (!MAGIC_LVL) + end; + + unitskilluseid(getcharid(3), TMW2_MPREGEN, 1, getcharid(3)); + end; + +OnInit: + bindatcmd "sk-mpgen", "sk#mpgen::OnCall", 0, 100, 0; + end; +} +*/ + |