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author | Jesusaves <cpntb1@ymail.com> | 2021-12-22 18:40:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-12-22 18:40:07 -0300 |
commit | 524c0551e98ab2a76e7515cd21eea6b2d88c19be (patch) | |
tree | 6ec99dba27c5164a55b89c1a660e897b268fc98b /npc/magic/demure.txt | |
parent | bea0ca3f06002372f264a89378e54020945cb336 (diff) | |
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[skip ci] several notes
Diffstat (limited to 'npc/magic/demure.txt')
-rw-r--r-- | npc/magic/demure.txt | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/npc/magic/demure.txt b/npc/magic/demure.txt index f2a17f556..0a1477e48 100644 --- a/npc/magic/demure.txt +++ b/npc/magic/demure.txt @@ -50,6 +50,7 @@ SC_PROVOKE: 20 SC_ENDURE: 21 + // Original potion ones SC_ATTHASTE_POTION1: 55 SC_ATTHASTE_POTION2: 56 SC_ATTHASTE_POTION3: 57 @@ -59,6 +60,45 @@ SC_PLUSATTACKPOWER: 61 SC_PLUSMAGICPOWER: 62 + // Guild Skills + SC_INCALLSTATUS + SC_SLOWPOISON + SC_BENEDICTIO (?) + SC_GDSKILL_REGENERATION (?) + SC_ANGELUS: DEF+ + SC_BLESSING: STR/DEX/INT+ + SC_IMPOSITIO: Wpn ATK+ + SC_FORTUNE: CRIT+ + + // Guild & Party skills + SC_KAIZEL: Auto Revive + SC_MAXIMIZEPOWER: Always at full power + SC_MAGNIFICAT: MP Regen × 2 + + // Tested Newer ones + SC_RICHMANKIM: 167 (Target EXP+) + + // Untested Newer ones + SC_CRITICALPERCENT: 262 + SC_RESIST_PROPERTY_WATER: 664 + SC_RESIST_PROPERTY_GROUND: 665 + SC_RESIST_PROPERTY_FIRE: 666 + SC_RESIST_PROPERTY_WIND: 667 + + // Potionable Skills (Scrolls?) + TMW2_OVERLOAD (Pierce Double Damage) + TMW2_MAGNUSHEAL (Area Healing based on MATK, affects homun) + TMW2_FIREARROW (A weak fire-based attack. Bleeds.) + TMW2_FROSTDIVER (A weak ice-based attack. Freeze.) + TMW2_LIGHTNINGBOLT (A strong wind-based attack) + TMW2_HOLYLIGHT (A strong holy-based attack vs tile) + TMW2_METEORSHOWER (A strong AoE earth-based attack, which also stuns) + TMW2_ARROWSHOWER (AoE attack, causes your damage to become arrows) + TMW2_ALLINONE (Xanthem's Gambit - Weak w/ shields, multi-ele multi-attack) + «Summons» + «Little Wonders - Recover/dispel ailments, but no heal» + + // Art of War: TMW2_HORIZONTALSLASH + TMW2_DIAGONALSLASH + TMW2_VERTICALSLASH + TMW2_STAB + TMW2_GRANDBLAST (possibly?) */ function script SK_Demure { |