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author | Jesusaves <cpntb1@ymail.com> | 2019-05-27 09:29:47 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-27 09:29:47 -0300 |
commit | 7cb25c1ca14c44d2a0ff2bc309121db50ce1521c (patch) | |
tree | d38e8a864770e4e4899eb545f7743c196543ce80 /npc/items/shovel.txt | |
parent | 83c4969179902efdbe593ab27ecc1e377a67f0a8 (diff) | |
download | serverdata-7cb25c1ca14c44d2a0ff2bc309121db50ce1521c.tar.gz serverdata-7cb25c1ca14c44d2a0ff2bc309121db50ce1521c.tar.bz2 serverdata-7cb25c1ca14c44d2a0ff2bc309121db50ce1521c.tar.xz serverdata-7cb25c1ca14c44d2a0ff2bc309121db50ce1521c.zip |
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Diffstat (limited to 'npc/items/shovel.txt')
-rw-r--r-- | npc/items/shovel.txt | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt index 68afb1b52..04231cd90 100644 --- a/npc/items/shovel.txt +++ b/npc/items/shovel.txt @@ -5,6 +5,9 @@ // Jesusalva // Description: // NPC to use shovel (dig, bury etc) +// TODO: A function to retrieve a list of all walkable cells on a map +// would be a great improvement to shovel_* functions. As long that it doesn't +// a huge loop, of course... // shovel_scriptItem( map, x, y, item, {amount} ) function script shovel_scriptItem { @@ -293,36 +296,36 @@ OnHour00: // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70% // 2019-05-27: Doubled ammount of treasures. New rates should be 0.24% ~ 1.40% shovel_scatter("007-1", 20, 20, 180, 180, rand(60,360), - CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,Coal, + IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, CursedAmmoBox,ThornAmmoBox,SacredBullet); shovel_scatter("011-1", 20, 20, 180, 180, rand(60,360), - CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,Coal, + IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, CursedAmmoBox,ThornAmmoBox,SacredBullet); shovel_scatter("015-1", 20, 20, 180, 180, rand(60,360), - CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,Coal, + IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, CursedAmmoBox,ThornAmmoBox,SacredBullet); // Extra burried treasure (25~65 over 3600 tiles: aprox. 0.70% to 1.80%) shovel_scatter("018-1", 20, 20, 80, 80, rand(50,130), - CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,Coal, + IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, CursedAmmoBox,ThornAmmoBox,SacredBullet); // Aeros can't be forgotten shovel_scatter("001-1", 171, 20, 340, 160, rand(160,360), - CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,Coal, + IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst); shovel_scatter("001-1", 20, 20, 140, 140, rand(160,360), - CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, - Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,Coal, + IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst); end; |