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author | Jesusaves <cpntb1@ymail.com> | 2019-07-27 20:48:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-27 20:48:20 -0300 |
commit | 861a5d127d7e50900ca32ba97aee8647b8709894 (patch) | |
tree | c176d514cb81112a7a38c28ba8604fb349b44e94 /npc/items/alcohol.txt | |
parent | 9835f23603191eaf6531c44335c2d7baaa473f36 (diff) | |
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Each user nearby will raise EXP boost in 1.5% instead of default 1%.
Diffstat (limited to 'npc/items/alcohol.txt')
-rw-r--r-- | npc/items/alcohol.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index 3421bbe9e..ad91da8db 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -55,10 +55,11 @@ OnUse: // Default value is 1 minute per alcohol point - you'll be somber after at most two hours. // Taste is affected by users near you. - // Each user raises exp bonus in 1%, capped to the beverage taste + // Each user raises exp bonus in 1.5%, capped to the beverage taste // If you are with many people, drink a better beverage! ;-) getmapxy(.@m$, .@x, .@y, 0); .@bonus=getareausers(.@m$, .@x-12, .@y-12, .@x+12, .@y+12)-1; + .@bonus=.@bonus*15/10; @taste+=min(@taste, .@bonus); // Alcohol EXP Bonus - ponderate average, so having more VIT doesn't means |