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author | Jesusaves <cpntb1@ymail.com> | 2019-04-10 13:42:56 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-04-10 13:42:56 -0300 |
commit | 1a8f33e5c3183275d66a2c37abcc129225d861be (patch) | |
tree | 235ad59ef7675f6b53e4c99608a21981b4c2c7b4 /npc/items/alcohol.txt | |
parent | d3ce3af3e7d955d265f06f98fcdd1487829c1105 (diff) | |
download | serverdata-1a8f33e5c3183275d66a2c37abcc129225d861be.tar.gz serverdata-1a8f33e5c3183275d66a2c37abcc129225d861be.tar.bz2 serverdata-1a8f33e5c3183275d66a2c37abcc129225d861be.tar.xz serverdata-1a8f33e5c3183275d66a2c37abcc129225d861be.zip |
Set friends limit to double the beverage test.
Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends
online with you. This is a lot of Experience, but also a lot of friends ;-)
And said friends help the game to grow, which is more important than worrying
with experience values.
I'll probably set final value to 6% (aka. 12 friends for 18% max bonus).
Diffstat (limited to 'npc/items/alcohol.txt')
-rw-r--r-- | npc/items/alcohol.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index ad3d59a53..b5d187f67 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -49,11 +49,11 @@ OnUse: // Default value is 1 minute per alcohol point - you'll be somber after at most two hours. // Taste is affected by users near you. - // Each user raises exp bonus in 1%, capped to the beverage taste + // Each user raises exp bonus in 1%, capped to twice the beverage taste // If you are with many people, drink a better beverage! ;-) getmapxy(.@m$, .@x, .@y, 0); .@bonus=getareausers(.@m$, .@x-10, .@y-10, .@x+10, .@y+10)-1; - @taste+=min(@taste, .@bonus); + @taste+=min(@taste*2, .@bonus); // Put the delay in ms. Each Alcohol point is 10 minutes. .@delay = remaining_bonus(SC_CASH_PLUSEXP, false); |