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authorJesusaves <cpntb1@ymail.com>2019-07-25 22:48:26 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-25 22:48:26 -0300
commit167fd5cc757f36654e09443a45e5324598af50f9 (patch)
tree7016f5f961a9d59006a8ccfcf9d1f7bb1b67d551 /npc/functions
parentd2f065bd76a65cf2162f2e61d8d753adbcd3a4f0 (diff)
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Remove Merchant Police gameplay
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/TODO.txt96
1 files changed, 0 insertions, 96 deletions
diff --git a/npc/functions/TODO.txt b/npc/functions/TODO.txt
deleted file mode 100644
index 8060fe579..000000000
--- a/npc/functions/TODO.txt
+++ /dev/null
@@ -1,96 +0,0 @@
-// TMW2/LoF Script
-// Author:
-// Jesusalva
-// Description:
-// ToDo - Please disregard for now
-
-// Important variables:
-// MERC_EXP
-// Experience on Thief Tree
-// MERC_RANK
-// Position on the Thief Tree
-
-// ToDoMerc(num_pins, max_pins)
-// Returns 0 upon failure, 1 upon success
-// Closes script if an error happen or if you give up / cannot try.
-//
-// The 'next' is upon script responsability
-// Maximum pin number is infinite. Maximum Pin Positiors range from 2~5.
-// If you fail, you can end up having to start again. If you fail too much,
-// you'll be caught!
-function script ToDoMerc {
- // If you don't have a LockPick, you can't do this (useless)
- if (!countitem(Lockpicks)) {
- mesc l("You need a @@ to try this.", getitemlink(Lockpicks)), 1;
- close;
- }
-
- .@d=getarg(0,1);
- .@m=getarg(1,3);
-
- // Invalid Argument (kill script)
- if (.@d < 1 || .@m < 2 || .@m > 5)
- end;
-
- // You must be rank (number of locks - 1) to try
- if (MERC_RANK+1 < .@d) {
- mesc l("This lock is beyond your current capacity."), 1;
- close;
- }
-
- // Create @pins array (the answer)
- for (.@i=0; .@i < .@d;.@i++)
- @pins[.@i] = rand(1,.@m);
-
- // Check if you'll try to open it.
- mesc l("I'm not sure exactly what we are trying to do, but you seem to need to resolve this puzzle.");
- mesc l("Will you try to unlock it?");
- if (askyesno() == ASK_NO)
- close;
-
- // Setup your attempt
- delitem Lockpicks, 1;
- @pos=0;
- mesc l("There are only @@ pins to set.", .@d);
-
- // You have as many attempts as pins and appliable strenghts.
- // Each merc rank grants you an extra attempt.
- // Each pin takes one attempt.
- // It's not multiplied, so 3 pins with 3 positions: 6 chances, 9 possibilities.
- // There's no penalty, but the attempt is counted working or not!
- // Remember if you fail, all previous pins will be cleared (@pos)
- for (.@i=0; .@i < (.@d+.@m+MERC_RANK) ; .@i++) {
- mesc l("You are trying to lock the @@th pin. What will to do?", @pos+1);
-
- menuint
- rif(.@m >= 4, l("Apply no pressure")), 4,
- rif(.@m >= 2, l("Apply soft pressure")), 2,
- rif(.@m >= 1, l("Apply normal pressure")), 1,
- rif(.@m >= 3, l("Apply strong pressure")), 3,
- rif(.@m >= 5, l("Apply very strong pressure")), 5,
- l("Give up!"), 0;
-
- if (!@menuret)
- close;
-
- // Is your guess correct?
- if (@pins[@pos] == @menuret) {
- mesc l("*click*");
- @pos+=1;
- } else {
- mesc l("This didn't work. All pins are now unlocked!");
- @pos=0;
- // We don't need to clear console, each successful attempt IS counted.
- // Therefore, unsetting 3 pins means you must do 3 new attempts!!
- // The biggie is that you're running against time, here!!!
- }
-
- if (@pos >= .@d) {
- MERC_EXP += .@d*.@m-MERC_RANK;
- return 1;
- }
- }
-
- MERC_EXP += 1;
- return 0;
-}