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authorJesusaves <cpntb1@ymail.com>2021-01-13 03:40:40 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 03:40:40 -0300
commitc56be51bba494bd3662e34b54ec12040546c4c29 (patch)
treed2fcbeb50ae2d17012199c169e9612ad9aa16072 /npc/functions
parent889e3ce6b9cae8ff13b65a4a9a7f243383a577cf (diff)
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Thinking a bit, Redy's are naturally resilient to fire.
Make that true for hot maps - they'll no longer need Iced Waters
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/dungeon.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/functions/dungeon.txt b/npc/functions/dungeon.txt
index 60f0696c6..5d4f88ea7 100644
--- a/npc/functions/dungeon.txt
+++ b/npc/functions/dungeon.txt
@@ -29,7 +29,7 @@ OnHeat:
}
// You are in a HEATMAP$, so suffer damage from heat
- if (@coolio > gettimetick(2))
+ if (@coolio > gettimetick(2) || Class == Redy)
percentheal -1, 0;
else
percentheal -5, 0;
@@ -52,7 +52,7 @@ OnCurse:
// First time seeing this
if (@curse$ != getmap()) {
@curse$=getmap();
- dispbottom l("This is a Cursed Lands map, you're lose mana over time and may also incurr in debuffs if mana is low (may cause death).");
+ dispbottom l("This is a Cursed Lands map, you'll lose mana over time and may also incurr in debuffs if mana is low (may cause death).");
}
// You are in a CURSEMAP$, so suffer damage from heat