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authorJesusaves <cpntb1@ymail.com>2021-02-13 13:56:36 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-13 13:56:36 -0300
commitb98baaf0a6b7fa40a54ae98aeb6975d6010ea479 (patch)
tree0c455c501a4f920d4438f886db1b5d2568f11d8f /npc/functions
parent76289c7619e57eb8874c7ca34646fffcd0bf5c6d (diff)
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Fortress Island is here - remove sieges to max daily and 3x more AGR needed.
Give up to 50 strange coins for defeating the Monster Governor (this is compatible to sieges previous income but harder)
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/mkbot.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt
index 4030b943f..7fc290a24 100644
--- a/npc/functions/mkbot.txt
+++ b/npc/functions/mkbot.txt
@@ -162,14 +162,14 @@ OnTimer90000:
}
// Siege events (req. 300 aggro, 3 users, and 70% chances to begin)
- if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 500) && .users >= 3 && rand2(0,100) < 70 &&
+ if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 &&
is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){
// Delta handles the compulsory wait time between waves.
- // 6 hours normally, 12 hours if the army is in disarray.
+ // 6 hours normally, 24 hours if the army is in disarray.
.@delta=6;
$@SIEGE_ABORTED = false;
if ($GAME_STORYLINE == 3)
- .@delta=12;
+ .@delta=24;
// Tulimshar
if (compare(.mp$, "003-")) {
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;