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author | Jesusaves <cpntb1@ymail.com> | 2019-09-13 17:41:17 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-13 17:41:17 -0300 |
commit | 7504193d2b6c9577d760f548fd4ae6992eb1a486 (patch) | |
tree | a16c368ad88681d581b18674db0a70b6b3392c14 /npc/functions | |
parent | beae655236dca8a2453e135e4e0acf9455c061be (diff) | |
download | serverdata-7504193d2b6c9577d760f548fd4ae6992eb1a486.tar.gz serverdata-7504193d2b6c9577d760f548fd4ae6992eb1a486.tar.bz2 serverdata-7504193d2b6c9577d760f548fd4ae6992eb1a486.tar.xz serverdata-7504193d2b6c9577d760f548fd4ae6992eb1a486.zip |
Alright, maybe 1% is too much, lower that to 0.5%.
All ponds work, but can supply -1 to disable.
Luck will have no effect on this calculation.
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/fishing.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index d7303529a..0a3c0fe7e 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -221,8 +221,8 @@ function script fishing { // Level can increase up to 10% when it is at 100. .@boost=(readparam2(bLuk)/20)+(BaseLevel/10); .@bai=getvariableofnpc(.bait_ids[@bait_d+1], .@npc$); - // Ancient Blueprint: 0.1% BP Chance - bait weight - if (rand2(1000) < .@bp_chance*.@bai) { + // Ancient Blueprint: 0.05% per bait bonus (no luck) + if (rand2(2000) < .@bp_chance*.@bai) { .@fish_id = AncientBlueprint; } else if (rand2(0, 100) < .@bai+.@boost) { .@fish_id = any_of(.@rare_fish); |