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authorJesusaves <cpntb1@ymail.com>2020-07-01 10:49:15 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-01 10:49:15 -0300
commitab96170b51cad8a2fbd89de989dd80d3be857eaf (patch)
tree1dbb9163afe211ad5731d450ac76d44854ff53fc /npc/functions
parentc4ef637b398f6c358a118e6aa768f89eff87dd1e (diff)
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Sketches about splash range
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/hub.txt34
1 files changed, 21 insertions, 13 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 12631334e..6746089ed 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -342,8 +342,9 @@ function script HUB_SkillInvoke {
case TMW2_NILFHEIM:
// Nilfheim cast on self?
.@PW=80+(10*@skillLv);
- areaharm(getcharid(3), 8, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
- areasc(8, 15000, SC_FREEZE, BL_PC | BL_MOB | BL_MER | BL_HOM, "filter_hostile");
+ .@RG=4+(@skillLv/5);
+ areaharm(getcharid(3), .@RG, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
+ areasc(.@RG, 15000, SC_FREEZE, BL_PC | BL_MOB | BL_MER | BL_HOM, "filter_hostile");
// Maybe filter_notme() would work better, indeed
GetManaExp(@skillId, rand2(1,3));
break;
@@ -378,29 +379,32 @@ function script HUB_SkillInvoke {
break;
case TMW2_FIREBALL:
.@PW=140+(10*@skillLv);
+ .@RG=2+(@skillLv/5);
// 22% chance, 2.5s
+ areaharm(@skillTarget, .@RG, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire);
sc_start SC_BURNING, 2500, 1, 2200, SCFLAG_NONE, @skillTarget;
- areaharm(@skillTarget, 3, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire);
break;
case TMW2_ARMAGEDDON:
.@PW=140+(10*@skillLv);
+ .@RG=4+(@skillLv/5);
// 18% chance, 3s, 3x3 radius
- areasc(3, 3000, SC_BURNING, BL_MOB|BL_PC|BL_HOM|BL_MER, "filter_hostile", @skillTarget, 1800);
- areaharm(@skillTarget, 8, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire);
+ areaharm(@skillTarget, .@RG, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire);
+ areasc(.@RG, 3000, SC_BURNING, BL_MOB|BL_PC|BL_HOM|BL_MER, "filter_hostile", @skillTarget, 1800);
break;
// XXX: Ice Class (May freeze the targets)
case TMW2_FROSTDIVER:
.@PW=80+(10*@skillLv);
// 22% chance, 2.5s
- sc_start SC_FREEZE, 2500, 1, 2200, SCFLAG_NONE, @skillTarget;
harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
+ sc_start SC_FREEZE, 2500, 1, 2200, SCFLAG_NONE, @skillTarget;
break;
case TMW2_FROSTNOVA:
.@PW=80+(10*@skillLv);
+ .@RG=2+(@skillLv/5);
// 18% chance, 3s, 3x3 radius
- areasc(3, 3000, SC_FREEZE, BL_MOB|BL_PC|BL_HOM|BL_MER, "filter_hostile", @skillTarget, 1800);
- areaharm(@skillTarget, 3, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
+ areaharm(@skillTarget, .@RG, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
+ areasc(.@RG, 3000, SC_FREEZE, BL_MOB|BL_PC|BL_HOM|BL_MER, "filter_hostile", @skillTarget, 1800);
break;
case TMW2_NILFHEIM:
// Already Implemented, Needs Cooldown/etc
@@ -417,14 +421,16 @@ function script HUB_SkillInvoke {
break;
case TMW2_TEMPEST:
.@dmg=AdjustSpellpower(150);
- areaharm(@skillTarget, 3, .@dmg, HARM_MAGI, Ele_Wind);
+ .@RG=2+(@skillLv/5);
+ areaharm(@skillTarget, .@RG, .@dmg, HARM_MAGI, Ele_Wind);
break;
// XXX: Holy Class (Single DPS + AOE)
case TMW2_NAPALMBEAT:
.@dmg=AdjustSpellpower(40);
+ .@RG=2+(@skillLv/3);
harm(@skillTarget, .@dmg/10, HARM_MAGI, Ele_Holy);
- areaharm(@skillTarget, 3, .@dmg, HARM_MAGI, Ele_Holy);
+ areaharm(@skillTarget, .@RG, .@dmg, HARM_MAGI, Ele_Holy);
break;
case TMW2_HOLYLIGHT:
.@dmg=AdjustSpellpower(150);
@@ -434,8 +440,9 @@ function script HUB_SkillInvoke {
case TMW2_JUDGEMENT:
.@dmg=AdjustSpellpower(300);
.@dsub=AdjustSpellpower(75);
+ .@RG=5+(@skillLv/5);
harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Holy);
- areaharm(@skillTarget, 5, .@dsub, HARM_MAGI, Ele_Holy);
+ areaharm(@skillTarget, .@RG, .@dsub, HARM_MAGI, Ele_Holy);
break;
// XXX: Earth Class (DEF effects)
@@ -445,14 +452,15 @@ function script HUB_SkillInvoke {
break;
case TMW2_METEORSHOWER:
.@dmg=AdjustSpellpower(150);
- areaharm(@skillTarget, 3, .@dmg, HARM_MAGI, Ele_Wind);
+ .@RG=3+(@skillLv/5);
+ areaharm(@skillTarget, .@RG, .@dmg, HARM_MAGI, Ele_Wind);
break;
case TMW2_GAIABREAK:
// TODO: DEF UP+
.@dmg=AdjustSpellpower(200);
.@dsub=AdjustSpellpower(120);
harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Holy);
- areaharm(@skillTarget, 5, .@dsub, HARM_MAGI, Ele_Holy);
+ rectharm(@skillTarget, 2, 5, .@dsub, HARM_MAGI, Ele_Holy);
break;
// Firewalk: Handled externally