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author | Jesusaves <cpntb1@ymail.com> | 2021-04-07 17:25:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-07 17:25:08 -0300 |
commit | 51a16eaa20e17489260c64064d3a1df34c64ebbd (patch) | |
tree | 5d4ff4a72c6c901032cd64092c0b455fe7fc2db0 /npc/functions | |
parent | 5476f0b8e3050dd136fb8efd1dea68d2027b9474 (diff) | |
download | serverdata-51a16eaa20e17489260c64064d3a1df34c64ebbd.tar.gz serverdata-51a16eaa20e17489260c64064d3a1df34c64ebbd.tar.bz2 serverdata-51a16eaa20e17489260c64064d3a1df34c64ebbd.tar.xz serverdata-51a16eaa20e17489260c64064d3a1df34c64ebbd.zip |
Add some notes, edit Alliance stock
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/hub.txt | 34 |
1 files changed, 27 insertions, 7 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 02734d1da..3c639e31d 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -549,13 +549,6 @@ function script HUB_SkillInvoke { - // TODO Assassin skill - // Higher chance of success if monster HP+ATK < your own HP - // (Maybe put level on that?) Never works on boss - case TMW2_ASSASSINATE: - // SC_COMA TODO - break; - // Physical Class - mostly builtin // TODO: Archery effect-absorb skill case TMW2_ARROWOFDEVOUR: @@ -584,6 +577,33 @@ function script HUB_SkillInvoke { // if SC_FREEZE or SC_COLD break; + + // TODO Assassin skill + // Higher chance of success if monster HP+ATK < your own HP + // (Maybe put level on that?) Never works on boss + // Maybe arrow only? + case TMW2_ASSASSINATE: + // SC_COMA TODO + break; + + case TMW2_SNARE: + // 100.00% inflict STUN/SLEEP/whatever + // Does not work on boss monsters + // (Maybe the one which makes next hit critical?) + // Was it SC_STONE? + break; + // Arrow pierce? (Maybe arrow shot disregarding defense, HARM_MISC ?) + + + case TMW2_RICHNESS: + // Passive, bonus2 bAddGetZenyNum, 5, 100; - Better not + break; + // TODO: Effect resisting passives? + // Windwalker... No wait. + // Immunity to knockback? Meeeeh. Easier to have a trait-giving quest. + // After all, we have about 20 traits and you can only pick 5. + + // XXX: Sword skills are a 5-skills combo // No cast time, but cooldown present // DEF lowers as cast, damage based on combo. |