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author | Jesusaves <cpntb1@ymail.com> | 2019-07-14 22:16:06 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-14 22:16:06 -0300 |
commit | 3525f18536541a848acee75a275f44b510339566 (patch) | |
tree | 855020eebf5cc3e4565552b2abc55e2db71bc89f /npc/functions | |
parent | 99524874861fda01d0c6bb893f82d598b6d55951 (diff) | |
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Fishing - use rand2() instead of rand()
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/fishing.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index c071f20d2..57df44956 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -208,7 +208,7 @@ function script fishing { // Luck can increase up to 5% when it is at 100. // Level can increase up to 10% when it is at 100. .@boost=(readparam(bLuk)/20)+(BaseLevel/10); - if (rand(0, 100) < getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)+.@boost) + if (rand2(0, 100) < getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)+.@boost) { //debugmes("[FISH] Got a rare with %d drop chances", getarraysize(.@rare_fish)); .@fish_id = any_of(.@rare_fish); |