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authorJesusaves <cpntb1@ymail.com>2019-09-13 16:11:14 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-13 16:11:14 -0300
commitccecef70667d418fe48d15b38fe87429975f7b09 (patch)
tree9e24a4b2982ed53113e193d0e910655dddd230ad /npc/functions
parentf79113f8e747a74ad7bdd0f2c65ac83a085559a2 (diff)
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Players will miss the scout, so use a dispbottom
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/fishing.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index a68984cfa..0dd05dc9e 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -216,7 +216,7 @@ function script fishing {
// RNG to obtain a rare fish or common fish
// Luck can increase up to 5% when it is at 100.
// Level can increase up to 10% when it is at 100.
- .@boost=(readparam(bLuk)/20)+(BaseLevel/10);
+ .@boost=(readparam2(bLuk)/20)+(BaseLevel/10);
if (rand2(0, 100) < getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)+.@boost)
{
.@fish_id = any_of(.@rare_fish);