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authorJesusaves <cpntb1@ymail.com>2022-11-07 00:25:17 -0300
committerJesusaves <cpntb1@ymail.com>2022-11-07 00:25:17 -0300
commit1ce45e518bec34cbefe1efa56b776a08ba4e68be (patch)
treecc8c080c7c9bada782d0ff6531cdc684e0549d00 /npc/functions/timer.txt
parent5c65874cc82bc7e33b86cad89619470bb40073be (diff)
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Some minor changes to make sure dead people will run only the correct timers
Diffstat (limited to 'npc/functions/timer.txt')
-rw-r--r--npc/functions/timer.txt40
1 files changed, 34 insertions, 6 deletions
diff --git a/npc/functions/timer.txt b/npc/functions/timer.txt
index ee96b2191..79a33a851 100644
--- a/npc/functions/timer.txt
+++ b/npc/functions/timer.txt
@@ -1,10 +1,15 @@
// Evol Script
// Authors: Gumi, Jesusalva
-// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
+// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>", dead=False)
function script areatimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
+ if (!getarg(7, false)) {
+ if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
+ continue;
+ }
+ }
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
@@ -19,39 +24,57 @@ function script areadeltimer {
return .@i;
}
-// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
+// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>", dead=False)
function script areatimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(6), .@players[.@i]);
+ if (!getarg(7, false)) {
+ if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
+ continue;
+ }
+ }
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
-// addtimer2(<tick>, "<npc>::<event>")
+// addtimer2(<tick>, "<npc>::<event>", dead=False)
function script addtimer2 {
deltimer(getarg(1));
+ if (!getarg(2, false)) {
+ if (ispcdead()) return;
+ }
addtimer(getarg(0), getarg(1));
return;
}
-// maptimer("<map>", <tick>, "<npc>::<event>")
+// maptimer("<map>", <tick>, "<npc>::<event>", dead=False)
function script maptimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
+ if (!getarg(3, false)) {
+ if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
+ continue;
+ }
+ }
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// Same as maptimer() but deletes any previously running timer
-// maptimer2("<map>", <tick>, "<npc>::<event>")
+// maptimer2("<map>", <tick>, "<npc>::<event>", dead=False)
function script maptimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(2), .@players[.@i]);
+ if (!getarg(3, false)) {
+ if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
+ continue;
+ }
+ }
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
@@ -66,10 +89,15 @@ function script mapdeltimer {
return .@i;
}
-// partytimer("<map>", <tick>, "<npc>::<event>", partyid)
+// partytimer("<map>", <tick>, "<npc>::<event>", partyid, dead=False)
function script partytimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
+ if (!getarg(4, false)) {
+ if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
+ continue;
+ }
+ }
if (getcharid(1, strcharinfo(0,"",.@players[.@i]) ) == getarg(3))
addtimer(getarg(1), getarg(2), .@players[.@i]);
}