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authorJesusaves <cpntb1@ymail.com>2018-05-30 19:53:21 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-30 19:53:21 -0300
commit359aa55cf8dc0e1484e0153b46e0f6beccf5d15c (patch)
treeb2f49ce430afdca113eb181c3991a1e347344311 /npc/functions/random-talk.txt
parentb732d581cebcc97f5a831cf3775525942acc7020 (diff)
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Delete various unused functions, and unify random talk in a single script file.
Diffstat (limited to 'npc/functions/random-talk.txt')
-rw-r--r--npc/functions/random-talk.txt174
1 files changed, 174 insertions, 0 deletions
diff --git a/npc/functions/random-talk.txt b/npc/functions/random-talk.txt
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+// TMW2 Script
+// Author:
+// Jesusalva
+// Description:
+// Random dialog for various random NPCs.
+
+// Functions:
+// hello
+// moubootalk
+// villagertalk
+// sailortalk
+// legiontalk
+
+// Evol authors (some strings and code):
+// Reid
+// Akko Teru
+// Qwerty Dragon
+
+function script hello {
+
+ switch (rand(3)) {
+ case 0:
+ npctalkonce(l("Heya!"));
+ break;
+ case 1:
+ npctalkonce(l("Hi."));
+ break;
+ case 2:
+ npctalkonce(l("Nice day to you."));
+ break;
+ }
+
+ return;
+}
+
+function script moubootalk {
+ switch (rand(4)) {
+ case 0:
+ npctalkonce(l("Moooooo!"));
+ break;
+ case 1:
+ npctalkonce(l("Moo!"));
+ break;
+ case 2:
+ npctalkonce(l("Moooooooooooo!"));
+ break;
+ case 3:
+ npctalkonce(l("Moooo!"));
+ break;
+ }
+ return;
+}
+
+function script sailortalk {
+
+ .@rand = rand(8);
+ if (.@rand == 0) goodbye;
+ if (.@rand == 1) npctalkonce(l("Ah, this is boring."));
+ if (.@rand == 2) npctalkonce(l("Good to hear from you!"));
+ if (.@rand == 3) npctalkonce(l("So finally someone has came to visit me?"));
+ if (.@rand == 4) {
+ speech(
+ l("A sunny and hot day,"),
+ l("a quiet place,"),
+ l("a ground!"),
+ l("What else do you need?"));
+ close;
+ }
+ if (.@rand == 5) npctalkonce(l("A-hoy matey!"));
+ if (.@rand == 6) npctalkonce(l("Arr!"));
+ if (.@rand == 7) npctalkonce(l("Howdy?"));
+
+ // just to be sure
+ closedialog;
+ close;
+ end;
+}
+
+function script villagertalk {
+
+ function darn_or_smile {
+ .@darn = rand(42);
+
+ if (.@darn < 26) {
+ emotion E_JOY;
+ hello;
+ } else if (.@darn > 26) {
+ emotion E_LOOKAWAY;
+ goodbye;
+ } else {
+ npctalkonce(l("Stop it!"));
+ }
+ return;
+ }
+
+ switch (rand(4)) {
+ case 0:
+ darn_or_smile();
+ break;
+ case 1:
+ npctalkonce(l("It is a sunny day, don't you think?"));
+ break;
+ case 2:
+ npctalkonce(l("Go fly a kite."));
+ break;
+ case 3:
+ npctalkonce(l("I just want to live my life in peace."));
+ break;
+ default:
+ emotion E_HAPPY;
+ break;
+ }
+
+ return;
+}
+
+function script legiontalk {
+ switch (rand(15)) {
+ case 0:
+ npctalkonce(l("Do I look like a tree? I feel like one."));
+ //speech(
+ // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
+ // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
+ // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
+ //close;
+ break;
+ case 1:
+ npctalkonce(l("I'm a little busy right now."));
+ break;
+ case 2:
+ npctalkonce(l("Not in the mood to chat."));
+ break;
+ case 3:
+ npctalkonce(l("My breath smells bad."));
+ break;
+ case 4:
+ npctalkonce(l("Don't distract me, I have to stay alert."));
+ break;
+ case 5:
+ npctalkonce(l("Give me some space."));
+ break;
+ case 6:
+ npctalkonce(l("Can you please go away?"));
+ break;
+ case 7:
+ npctalkonce(l("Can't talk right now, I'm on patrol duty."));
+ break;
+ case 8:
+ npctalkonce(l("What're you looking at?!"));
+ break;
+ case 9:
+ npctalkonce(l("I can't stay here and talk all day. I have a job to do."));
+ break;
+ case 10:
+ npctalkonce(lg("Keep moving girl.", "Keep moving boy."));
+ break;
+ case 11:
+ npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient."));
+ break;
+ case 12:
+ emotion E_LOOKAWAY;
+ break;
+ case 13:
+ npctalkonce(l("Practice! There are no secrets to becoming a warrior."));
+ break;
+ case 14:
+ npctalkonce(l("There is no honor in fighting a weak opponent."));
+ break;
+ }
+
+ return;
+}
+
+