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authorJesusaves <cpntb1@ymail.com>2022-06-03 22:15:24 -0300
committerJesusaves <cpntb1@ymail.com>2022-06-03 22:15:24 -0300
commitfec09a8fb32391d36e78e18c458d7471f314c7b1 (patch)
tree788588d4a33268467ec48c3d6e0d81aa223ac0b1 /npc/functions/mobpoint.txt
parentb5aec4d711b30c0efd1181ea2ebb82c72515701e (diff)
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Modify Monster King Aggro rules (affect sieges).
Previously, every 2 users per 90s would give 1 aggro, and sieges happen at 300. This rule was kept, but aggro is now generated by killing monsters. +1 aggro per monster level 30+ slain. Sieges happen at 700.
Diffstat (limited to 'npc/functions/mobpoint.txt')
-rw-r--r--npc/functions/mobpoint.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt
index e09121fc3..1d030c3a7 100644
--- a/npc/functions/mobpoint.txt
+++ b/npc/functions/mobpoint.txt
@@ -82,6 +82,7 @@ OnNPCKillEvent:
callfunc "CraftmasterDay";
callfunc "CadisQuestCheck";
callfunc "GeminiKill";
+ callfunc "MKAggro";
// Unset killedrid. This affects multiple calls of this function
// But it is in overall more reliable imao