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authorJesusaves <cpntb1@ymail.com>2020-07-01 02:08:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-01 02:08:19 -0300
commit759c8ed9ea2b7b3a049487ee1e1b06f331b50574 (patch)
tree467c0b54601f46f5b250b8d4d80132e3bb2480d4 /npc/functions/hub.txt
parenteda48f49dce45359a253bbad7c13303803e1474b (diff)
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[skip ci] We need some sleep2() for the brawlers skills
Diffstat (limited to 'npc/functions/hub.txt')
-rw-r--r--npc/functions/hub.txt13
1 files changed, 13 insertions, 0 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 064b34422..12631334e 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -567,7 +567,9 @@ function script HUB_SkillInvoke {
if (getequipid(EQI_HAND_L) > 0)
.@PW=.@PW/2;
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
break;
case TMW2_BEARSTRIKE:
@@ -577,9 +579,13 @@ function script HUB_SkillInvoke {
if (getequipid(EQI_HAND_L) > 0)
.@PW=.@PW/2;
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
break;
case TMW2_ALLINONE:
@@ -590,12 +596,19 @@ function script HUB_SkillInvoke {
.@PW=.@PW/2;
//harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Fire);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Water);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Earth);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Wind);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Holy);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Shadow);
+ sleep2(10);
harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Ghost);
+ sleep2(10);
// The main elemental-less blast hits all in same square,
// and also hits behind (and on your square)
rectharm(@skillTarget, 0, 1, AdjustAttackpower(.@PW/2), HARM_PHYS, Ele_Neutral);