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author | Jesusaves <cpntb1@ymail.com> | 2019-09-17 10:56:54 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-17 10:56:54 -0300 |
commit | 6bf011745e0ced95158de80f623fcf5c91b7f07a (patch) | |
tree | 4cf03bedd774ddd09bbc4deba63b66e4da00d829 /npc/functions/gmbot.txt | |
parent | f781723166ee2a2d2bf9fa3b239dbf102d5267ef (diff) | |
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Light bringer NPC - Players are now officially allowed to hold it, as long
as they got at least 60 LB Matrix points.
Diffstat (limited to 'npc/functions/gmbot.txt')
-rw-r--r-- | npc/functions/gmbot.txt | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt new file mode 100644 index 000000000..4615c0f58 --- /dev/null +++ b/npc/functions/gmbot.txt @@ -0,0 +1,182 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// The most powerful sword ever. It's alive. + +boss,45,42,0 script Lightbringer NPC_LIGHTBRINGER,{ + function movelb; + function matrixlb; + + if ($GAME_STORYLINE >= 3) goto L_Today; + npctalkonce l("It still isn't time to awake the King Of Holy Swords, Light Bringer."); + end; + +L_Today: + .@q=getq(General_Narrator); + // Prologue missed - straight refusal + if (.@q < 19) { + npctalk3 l("The sword glows too much. Perhaps @@ could take it.", $MOST_HEROIC$); + end; + } + // Determine if you are worthy (from 0 to 101) + if (!@lbscore) + @lbscore=matrixlb(); + + if (is_staff()) + dispbottom "I only did "+@lbscore+" points..."; + + if (@lbscore <= 30) { + npctalk3 l("..."); + end; + } else if (@lbscore <= 60) { + npctalk3 l("You are not worthy..."); + end; + } + + // Else: score > 60, 1 minute per additional score + rentitem Lightbringer, (60*(@lbscore-60)); + dispbottom l("This live sword drafts itself to your hand. You can wield it for a while."); + disablenpc .name$; + .busy=gettimetick(2)+(60*(@lbscore-60)); + end; + +OnInit: + .sex = G_MALE; + .distance = 2; + + if ($GAME_STORYLINE < 3) + disablenpc .name$; + + .npcId=getnpcid(); + .users=getusers(1); + .busy=false; + // Constants + + // We should jump straight to loop (it runs every 5 minutes) +OnTimer300000: + .users=getusers(1); + // If $LIGHTBRINGER_OWNER$ is set, we die here + if ($LIGHTBRINGER_OWNER$ != "") + end; + + // Proccess busy time + if (.busy) { + if (.busy < gettimetick(2)) { + .busy=false; + enablenpc .name$; + } else { + initnpctimer; + end; + } + } + + // Min. 2 NPCs for the Lightbringer to show up + if (!.busy) { + if (.users <= 2 && !$@GM_OVERRIDE) { + disablenpc .name$; + .busy=true; + } + } + + // You cannot interact with it during events + if ($@MK_SCENE || $@GM_EVENT) { + disablenpc .name$; + .busy=true; + initnpctimer; + end; + } + + // Move Lightbringer to a random map + movelb(.npcId); + + // Debug markers + if ($@GM_OVERRIDE) + debugmes "Light Bringer (bot): "+.map$+" ("+.x+", "+.y+")"; + + // We're done, restart loop timer + initnpctimer; + end; + +// Functions +// movelb(npcid) +function movelb { + .@id=getarg(0); + setarray .@m$, "boss", "boss", "001-1", "001-3", "001-7", + "004-2", "004-2-1", + "010-1", "010-1-1", "011-2", "011-3", + "013-1", "014-5", "015-1", "015-2", "015-3", "015-4", "015-5", "015-6", "015-7", + "018-1", "018-1-1", "018-2", "018-3", "018-4", "018-4-1", "018-5-1", + "019-4", "021-1", "021-2", "021-3", "022-1", "023-1"; + .mp$=any_of(.@m$); + + // Try to warp randomly: 30 attempts for a walkable spot + .@e=0; .@x=0; .@y=0; + .@mx=getmapinfo(MAPINFO_SIZE_X, .mp$)-20; + .@my=getmapinfo(MAPINFO_SIZE_Y, .mp$)-20; + do { + if (.@e >= 30) { + .mp$="boss"; + .@x=45; + .@y=42; + break; + } + .@x = rand2(20, .@mx); + .@y = rand2(20, .@my); + .@e+=1; + } while (!checknpccell(.mp$, .@x, .@y, cell_chkpass)); + + if (!checknpccell(.mp$, .@x, .@y, cell_chkpass)) { + Exception("gm.bot runtime error: GM_ERR_128 highlight @Jesusalva", RB_DEBUGMES|RB_IRCBROADCAST); .mp$="boss"; .@x=45; .@y=42; + } + + // Time to warp the NPC + npctalk("..."); + sleep(20); + unitwarp(.@id, .mp$, .@x, .@y); + sleep(50); // For some reason or other, adding sleep(norid) and sleep2(rid). + return; +} + +// matrixlb() +function matrixlb { + .@pts=0; + // Heroic Matrice + .@pts+=($MOST_HEROIC$ == strcharinfo(0) ? 10 : 0); + // Magic Matrice + .@pts+=min(7, MAGIC_LVL); + // Main levels matrix + .@pts+=min(15, BaseLevel/10); + .@pts+=min(15, JobLevel/10); + // Scoreboards matrix + .@br=array_find($@hoblvl_name$, strcharinfo(0)); + .@jr=array_find($@hojlvl_name$, strcharinfo(0)); + .@mr=array_find($@hofortune_name$, strcharinfo(0)); + .@br=limit(0, (.@br >= 0 ? 10-.@br : 0), 10); + .@jr=limit(0, (.@jr >= 0 ? 10-.@jr : 0), 10); + .@mr=limit(0, (.@mr >= 0 ? 10-.@mr : 0), 10); + .@pts+=.@br; + .@pts+=.@jr; + .@pts+=.@mr; + // Reputation matrix + .@pts+=min(3, reputation("Tulim")/33); + .@pts+=min(3, reputation("Hurns")/33); + .@pts+=min(3, reputation("LoF")/33); + .@pts+=min(3, reputation("Nival")/33); + .@pts+=min(3, reputation("Halin")/33); + .@pts+=min(3, reputation("Frostia")/33); + .@pts+=min(3, reputation("Candor")/33); + // What about Lilit? + + // Who am I bonus TODO + // Temporaly I'll use Candor Battle Top 3 + .@cr=array_find($@cfefe_name$, strcharinfo(0)); + .@cr=limit(0, (.@cr >= 0 ? 3-.@cr : 0), 3); + .@pts+=.@cr; + + // Max points: 101 + return .@pts; +} + +} + |