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author | jesusalva <cpntb1@ymail.com> | 2018-03-04 02:53:00 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-04 02:53:00 -0300 |
commit | 5937179c89e5d47837353d0a0446e053c0ba3c94 (patch) | |
tree | 723675f66e304eb9f8edc41dfd63a8d08be02fbb /npc/functions/fishing.txt | |
parent | 453aa4102404a6cff0c7ce9bb77aeba1b7c7160b (diff) | |
download | serverdata-5937179c89e5d47837353d0a0446e053c0ba3c94.tar.gz serverdata-5937179c89e5d47837353d0a0446e053c0ba3c94.tar.bz2 serverdata-5937179c89e5d47837353d0a0446e053c0ba3c94.tar.xz serverdata-5937179c89e5d47837353d0a0446e053c0ba3c94.zip |
Definitive fix of fishing.txt - it should be working as planned, @Crazyfefe
This includes rare fish, common fish, and the TODO's RNGs
Diffstat (limited to 'npc/functions/fishing.txt')
-rw-r--r-- | npc/functions/fishing.txt | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index 077e806b0..f46d55811 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -4,6 +4,7 @@ // gumi // omatt // Travolta +// Jesusalva // Description: // Fishing functions. // Variable @@ -102,11 +103,21 @@ function script fishing { .@pull_rand_max = getvariableofnpc(.pull_rand_max, .@npc$); .@pull_rand_max = (.@pull_rand_max ? .@pull_rand_max : 800); - .@fish_id = getvariableofnpc(.common_fish, .@npc$); - .@fish_id = (.@fish_id ? .@fish_id : CommonCarp); + .@fish_id = CommonCarp; // failsafe - .@rare_id = getvariableofnpc(.rare_fish, .@npc$); - .@rare_fish = (.@rare_fish ? .@rare_fish : GrassCarp); + if (getarraysize(.common_fish) < 1) + { + // default fishes + setarray .common_fish, + CommonCarp; + } + + if (getarraysize(.rare_fish) < 1) + { + // default fishes + setarray .rare_fish, + GrassCarp; + } .@rare_fish_chance = getvariableofnpc(.rare_fish_chance, .@npc$); .@rare_fish_chance = (.@rare_fish_chance ? .@rare_fish_chance : 25); @@ -185,15 +196,12 @@ function script fishing { return -4; } - // RNG to obtain a rare fish - // TODO: chance booster - if (rand(.@rare_fish_chance) == 0) + // RNG to obtain a rare fish or common fish + if (rand(.@rare_fish_chance) < getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)) { - // TODO: rare fish array - .@fish_id = .@rare_id; + .@fish_id = .rare_fish[rand(getarraysize(.rare_fish))]; } else { - // TODO: else common fish array - .@fish_id = .@rare_id; + .@fish_id = .common_fish[rand(getarraysize(.common_fish))]; } // RNG to obtain a fish @@ -258,6 +266,7 @@ function script fishing { if (getvariableofnpc(.bait_ids[.@i], .@npc$) == .@bait) { .@bait_c = true; + @bait_d = .@i; break; } } |