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authorJesusaves <cpntb1@ymail.com>2019-08-07 22:59:02 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-07 22:59:02 -0300
commit20997279964bf6afe101408219a246dcc2bcd09e (patch)
tree476882cecd59d4f0f26c90aec46abd3fa9d0b76f /npc/functions/estate.txt
parent0ed07673c0754bc8b07006ed0bab125763a266f3 (diff)
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Unify all cauldrons with the apartment function, which is now an util.
This means I can add new systems using the cauldron, and split them at a later date if I deem fit. Note Halinarzo houses does not comes with a Cauldron -_-
Diffstat (limited to 'npc/functions/estate.txt')
-rw-r--r--npc/functions/estate.txt34
1 files changed, 34 insertions, 0 deletions
diff --git a/npc/functions/estate.txt b/npc/functions/estate.txt
index 7bd5679da..a6a3168e1 100644
--- a/npc/functions/estate.txt
+++ b/npc/functions/estate.txt
@@ -331,3 +331,37 @@ function script realestate_piano {
return;
}
+
+
+// Cauldron Mobilia
+// realestate_cauldron ( )
+function script realestate_cauldron {
+ select
+ l("Alchemy"),
+ l("Crafting");
+ mes "";
+ if (@menu == 1) {
+ do {
+ mesc l("What will you brew today?");
+ if (AlchemySystem(CRAFT_PLAYER))
+ mesc l("Success!"), 3;
+ else
+ mesc l("That didn't work!"), 1;
+ next;
+ mesc l("Try again?");
+ } while (askyesno() == ASK_YES);
+ }
+ else if (@menu == 2) {
+ do {
+ mesc l("What will you craft today?");
+ if (SmithSystem(CRAFT_PLAYER))
+ mesc l("Success!"), 3;
+ else
+ mesc l("That didn't work!"), 1;
+ next;
+ mesc l("Try again?");
+ } while (askyesno() == ASK_YES);
+ }
+ return;
+}
+