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author | Jesusaves <cpntb1@ymail.com> | 2019-08-07 22:59:02 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-08-07 22:59:02 -0300 |
commit | 20997279964bf6afe101408219a246dcc2bcd09e (patch) | |
tree | 476882cecd59d4f0f26c90aec46abd3fa9d0b76f /npc/functions/estate.txt | |
parent | 0ed07673c0754bc8b07006ed0bab125763a266f3 (diff) | |
download | serverdata-20997279964bf6afe101408219a246dcc2bcd09e.tar.gz serverdata-20997279964bf6afe101408219a246dcc2bcd09e.tar.bz2 serverdata-20997279964bf6afe101408219a246dcc2bcd09e.tar.xz serverdata-20997279964bf6afe101408219a246dcc2bcd09e.zip |
Unify all cauldrons with the apartment function, which is now an util.
This means I can add new systems using the cauldron, and split them at a later
date if I deem fit. Note Halinarzo houses does not comes with a Cauldron -_-
Diffstat (limited to 'npc/functions/estate.txt')
-rw-r--r-- | npc/functions/estate.txt | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/npc/functions/estate.txt b/npc/functions/estate.txt index 7bd5679da..a6a3168e1 100644 --- a/npc/functions/estate.txt +++ b/npc/functions/estate.txt @@ -331,3 +331,37 @@ function script realestate_piano { return; } + + +// Cauldron Mobilia +// realestate_cauldron ( ) +function script realestate_cauldron { + select + l("Alchemy"), + l("Crafting"); + mes ""; + if (@menu == 1) { + do { + mesc l("What will you brew today?"); + if (AlchemySystem(CRAFT_PLAYER)) + mesc l("Success!"), 3; + else + mesc l("That didn't work!"), 1; + next; + mesc l("Try again?"); + } while (askyesno() == ASK_YES); + } + else if (@menu == 2) { + do { + mesc l("What will you craft today?"); + if (SmithSystem(CRAFT_PLAYER)) + mesc l("Success!"), 3; + else + mesc l("That didn't work!"), 1; + next; + mesc l("Try again?"); + } while (askyesno() == ASK_YES); + } + return; +} + |