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author | Jesusaves <cpntb1@ymail.com> | 2020-08-25 20:22:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-08-25 20:22:58 -0300 |
commit | 5cc76500cd2193b8888bf2807cf297786d0f36a3 (patch) | |
tree | 8e1654562ff95cf1ebc2f7382634b950ebb0016d /npc/functions/clientversion.txt | |
parent | a4fe491eea75e97a02d1cb852dc718456ff43861 (diff) | |
download | serverdata-5cc76500cd2193b8888bf2807cf297786d0f36a3.tar.gz serverdata-5cc76500cd2193b8888bf2807cf297786d0f36a3.tar.bz2 serverdata-5cc76500cd2193b8888bf2807cf297786d0f36a3.tar.xz serverdata-5cc76500cd2193b8888bf2807cf297786d0f36a3.zip |
Probably not the brightest idea, but - Import use count from skills which were
replaced in v2->v3 upgrade. This may be taking count from as far as 2018.
Diffstat (limited to 'npc/functions/clientversion.txt')
-rw-r--r-- | npc/functions/clientversion.txt | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt index 58b84035e..6b434ad7a 100644 --- a/npc/functions/clientversion.txt +++ b/npc/functions/clientversion.txt @@ -931,6 +931,42 @@ function script clientupdater { } } } + // Skill RP Patch [Magic v3 delayed] + // ter ago 25 20:20:20 BRT 2020 + if (UPDATE < 1598397620) { + UPDATE=1598397620; + + skillInvoke[TMW2_FIREARROW]+=skillInvoke[MG_FIREBALL]; + skillInvoke[MG_FIREBALL]=0; + + skillInvoke[TMW2_NAPALMBEAT]+=skillInvoke[AL_HOLYLIGHT]; + skillInvoke[AL_HOLYLIGHT]=0; + + skillInvoke[TMW2_HOLYLIGHT]+=skillInvoke[MG_NAPALMBEAT]; + skillInvoke[MG_NAPALMBEAT]=0; + + skillInvoke[TMW2_MAGICSTRIKE]+=skillInvoke[MG_SOULSTRIKE]; + skillInvoke[MG_SOULSTRIKE]=0; + + skillInvoke[TMW2_METEORSTRIKE]+=skillInvoke[WZ_EARTHSPIKE]; + skillInvoke[WZ_EARTHSPIKE]=0; + + skillInvoke[TMW2_FROSTDIVER]+=skillInvoke[MG_COLDBOLT]; + skillInvoke[MG_COLDBOLT]=0; + + skillInvoke[TMW2_FROSTNOVA]+=skillInvoke[MG_FROSTDIVER]; + skillInvoke[MG_FROSTDIVER]=0; + + skillInvoke[TMW2_NILFHEIM]+=skillInvoke[WZ_FROSTNOVA]; + skillInvoke[WZ_FROSTNOVA]=0; + + skillInvoke[TMW2_FIRSTAID]+=skillInvoke[AL_HEAL]; + skillInvoke[AL_HEAL]=0; + + skillInvoke[TMW2_HEALING]+=skillInvoke[AB_HIGHNESSHEAL]; + skillInvoke[AB_HIGHNESSHEAL]=0; + + } // :// End of Regular Update System //////////////////////////////////// |