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authorJesusaves <cpntb1@ymail.com>2019-05-31 19:30:25 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-31 19:30:25 -0300
commitbbd106dab64aa8148c617a29d5c993a902593f66 (patch)
tree8b82597a752aee54136f393fa54c93c110968fcb /npc/craft
parent847eace6fb7ff7cb0791eb75be643567e7485283 (diff)
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Update GUI_Report (unfinished)
Diffstat (limited to 'npc/craft')
-rw-r--r--npc/craft/options.txt14
1 files changed, 6 insertions, 8 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index 47c382dc9..4fc0bd74f 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -473,15 +473,13 @@ function script csysGUI_Report {
// where effects="requeriments" and desc="Attributes". Just need Names on db.
// Final struct would be: l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS...
// It could still use 16x16 icons. But then, we need a curse SI (TODO)
- mes l("ATTACK SKILLS: Lv @@", CRAFTSYS[CRGROUP_ATK]);
- mesc l("BASIC Min Level: 2");
- mesc l("Lv 1 - Atk, MAtk");
- mesc l("Lv 5 - Atk %, MAtk %");
+ mes l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS[CRGROUP_ATK]);
mes "";
- mes l("DEFENSE SKILLS: Lv @@", CRAFTSYS[CRGROUP_DEF]);
- mesc l("BASIC Min Level: 2");
- mesc l("Lv 1 - Def, MDef");
- mesc l("Lv 5 - Crit DEF, Ranged DEF");
+ mes l("@@: Lv @@", getitemlink(CRITEM_DEF), CRAFTSYS[CRGROUP_DEF]);
+ mes "";
+ mes l("@@: Lv @@", getitemlink(CRITEM_ACC), CRAFTSYS[CRGROUP_ACC]);
+ mes "";
+ mes l("@@: Lv @@", getitemlink(CRITEM_EVD), CRAFTSYS[CRGROUP_EVD]);
next;
return;