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author | Jesusaves <cpntb1@ymail.com> | 2019-05-31 11:17:56 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-31 11:17:56 -0300 |
commit | f903525a19a2c1939197a5734fddbd896c4efa66 (patch) | |
tree | 6a894b59d620818f1c555aa832c23332b978d7ff /npc/craft | |
parent | dbd3c80ad7488a0e231a57b2bd1e3b8993c848dd (diff) | |
download | serverdata-f903525a19a2c1939197a5734fddbd896c4efa66.tar.gz serverdata-f903525a19a2c1939197a5734fddbd896c4efa66.tar.bz2 serverdata-f903525a19a2c1939197a5734fddbd896c4efa66.tar.xz serverdata-f903525a19a2c1939197a5734fddbd896c4efa66.zip |
Add CRITEM_* for better GUI. Let's leave explanations to client.
Diffstat (limited to 'npc/craft')
-rw-r--r-- | npc/craft/options.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt index cd779c747..0333382fa 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -472,6 +472,11 @@ function script csysGUI_Report { mes ".:: " + l("Second Tier") + " ::."; mesc l("Craft Min Level: 2"); mes ""; + // Maybe we should either add a icon for attack skill group + // Or make it a 74xx fake item so player can hover for the information + // where effects="requeriments" and desc="Attributes". Just need Names on db. + // Final struct would be: l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS... + // It could still use 16x16 icons. But then, we need a curse SI (TODO) mes l("ATTACK SKILLS: Lv @@", CRAFTSYS[CRGROUP_ATK]); mesc l("BASIC Min Level: 2"); mesc l("Lv 1 - Atk, MAtk"); |